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[scudp] The reflection continues #97

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model-123 opened this issue Oct 26, 2023 · 5 comments
Open

[scudp] The reflection continues #97

model-123 opened this issue Oct 26, 2023 · 5 comments

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@model-123
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In real hardware, reflections are interrupted once.
But the supermodel continues to reflect

I think it's the same problem as LA Machine Guns and Spike Out.
Maybe even a splash from Virtual On.
#11
#9

Video
https://youtu.be/iFSpmnKcQj0?si=i2Rsyn_eI5Oizfym&t=261
https://youtu.be/fMdOngI_Yds?si=zz2k1aBW8gM02suE&t=216

Screenshot
スクリーンショット 2023-10-26 233837

State save
scudplus.zip

This is a well-known problem for a long time, but I couldn't find it, so I created it.
Use Google Translation

@dukeeeey
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dukeeeey commented Nov 3, 2023

It's possible supermodel is too bright. I remember we had some custom logic in there for fixed shading + 1.5 hardware. The question is, can anyone like professionally match the images together and work out if those parts really are too bright? And if so by how much? Maybe then I can figure out the logic.

@model-123
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model-123 commented Nov 4, 2023

What do you think of this image?

Real Hardware
名称未設定-1

Supremodel
名称未設定-1

@dukeeeey
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dukeeeey commented Nov 4, 2023

Yeah I watched a video and saw the brightness flickering on original h/w
I am not sure what is causing that

@gm-matthew
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I haven't really looked into this myself yet, but I know that specular reflection on the player car in Daytona 2 is a little bit too bright compared to real hardware so perhaps this could be a similar issue.

@dukeeeey
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dukeeeey commented Nov 5, 2023

I think it's using fixed shading, which instead of normal lighting, they pack a brightness value into the normals for shading.

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