A Playdate port of wipeout-rewrite by phoboslab
All graphics are drawn in a simple wireframe mode.
This repository does not contain the assets (3D models, collision maps, etc.) needed to run the game. See wipeout-rewrite README.md for more details.
Assets should be placed in the /Source
directory, for example:
./Source/Track01.wav # optional background music 1
./Source/Track02.wav # optional background music 2
./Source/Track03.wav # optional background music 3
./Source/Track04.wav # optional background music 4
./Source/Track05.wav # optional background music 5
./Source/wipeout/common/allsh.prm # ships
./Source/wipeout/common/alcol.prm # collision
./Source/wipeout/common/rescu.prm # droid
./Source/wipeout/track01/track.trv # track 01 vertices
./Source/wipeout/track01/track.trf # track 01 faces
./Source/wipeout/track01/track.trs # track 01 sections
./Source/wipeout/track01/scene.prm # track 01 surrounding scenery
./Source/wipeout/track02/track.trv # track 02 vertices
./Source/wipeout/track02/track.trf # track 02 faces
./Source/wipeout/track02/track.trs # track 02 sections
./Source/wipeout/track02/scene.prm # track 02 surrounding scenery
... # (repeat for all tracks)
Example: from input.mp3
ffmpeg -i input.mp3 -acodec adpcm_ima_wav Track01.wav
Install Playdate SDK
Use the integrated Playdate Simulator Tasks for building and running
Use the make
command to create a wipeout.pdx bundle. See section on Assets above
License - same as wipeout-rewrite
There is none.
This code can NOT be used to make a release of Wipeout for Playdate. It is intended only for building and running on your own simulator or device. See wipeout-rewrite README.md for details