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Dynamically Loading Animation

Unity3D example project

This example will help you with optimization memory usage in Unity3D engine.

AnimationLoadManager script load and unload sprites from memeory with animation clips at runtime, that very helpful!

There's two simple public methods:

  • for loading animation:
animationLoadManager.LoadAnimation(animationClipName, boolName);
  • for unloading animation from memory when animation is done
animationLoadManager.UnloadPreviousLoadAnimation();

###if you have any question feel free to contact me https://twitter.com/s_tsarikovskiy

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👾 Unity3D Loading and unloading animations at runtime (Example)

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