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Screenshot approach current progress #6

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merged 9 commits into from
Sep 9, 2019
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@rexim rexim commented Sep 9, 2019

Long living feature branches make the development difficult. Let's sync everything up with the master.

rexim and others added 6 commits September 5, 2019 00:50
  * This was... obnoxious to figure out.  Need to set up a small
pile of state in the context, with very little in the way of
diagnostic advice when all you get for output is a white rectangle
and no texture.

  * The legacy (no shader!) APIs are based on the fixed-function
pipeline, and apparently not supported by certain OpenGL
implementations such as the Intel open-source Linux drivers.

  * Apparently, the "modern" way to do things is to set up a
"vertex buffer", store the coordinates there, and then use shaders
to do the geometry mangling and texture mapping.
probe/fbconfig: Texture-map a quadrangle using the "legacy" APIs
@rexim rexim merged commit 9747b6c into master Sep 9, 2019
@rexim rexim deleted the screenshot-approach branch September 9, 2019 14:33
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2 participants