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simulate entry point from Gloss provides a default navigation. We have to have something like that.
I don't really want to implement it as it's done in Gloss. In Gloss it looks like simulate and play are implemented separately. I want our simulate to be implemented in terms of play with some default event handlers that provide the navigation abilities. Furthermore I want those navigation handlers to be available to the user so they can wrap around them if they need to extend the navigation behaviour.
The text was updated successfully, but these errors were encountered:
simulate entry point from Gloss provides a default navigation. We have to have something like that.
I don't really want to implement it as it's done in Gloss. In Gloss it looks like simulate and play are implemented separately. I want our
simulate
to be implemented in terms ofplay
with some default event handlers that provide the navigation abilities. Furthermore I want those navigation handlers to be available to the user so they can wrap around them if they need to extend the navigation behaviour.The text was updated successfully, but these errors were encountered: