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Kidito

Quick Start

$ make
$ ./kidito
Key Description
frag_shader path to the fragment shader
vert_shader path to the vertex shader
texture path to the image for the texture

Controls

Shortcut Description
F5 Hot-reload ./scene.conf and all of the associated with it resources.
SPACE Pause/unpause the time uniform variable in shaders
/ Manually step in time back and forth in the paused mode.

Objectives

  • Generate cube mesh
  • Render the cube mesh with perspective projection
  • Texture the cube
  • Fog
  • Simple lighting (the classical one with normals and stuff)

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Actual 3D graphics in OpenGL

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