Is it possible to change the Emitter's particle speed at runtime? #1530
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I'm trying to update the emission speed ( I tried to hack away (using Angular + ng-particles) a bit, but this doesn't seems to be the correct way and doesn't work (unsurprisingly).
Is there a proper way of doing this? |
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I noticed that I added an About the options updates I'll search deeply since the code you posted should have worked. |
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I noticed that I added an
add
,play
andpause
methods but not aget
. I'm adding it to the upcoming1.27.0
release.About the options updates I'll search deeply since the code you posted should have worked.