Releases: tsukasaroot/longvinter-modtools
1.3.2
And a new QoL release!
Bringing some background changes mostly :
- Rewrote the launching of the app, so no more whitescreen when an error happens if mods parsing fails for any reason.
- Adding checksum on installed files + a cute notification if a mod installation failed!
- For modders an existing tool has been forked and adapted to create module.json and manifest.json, check it out here:
https://github.com/Longvinter-Modtools/manifest-generator
Happy modding!
1.3.1
New release!
Fixed a dumb issue where fresh install of modtools wasn't working because CoreMods directory don't exist.
Also fixed path to create UML folder correctly.
1.3.0
And another new release!
This time, support for categories has been added.
Which means, now you can download mods that works with unrealmodloader injector, or download Paks mods directly!
Happy modding!
1.2.0
Big new release today!
What does it bring? Beside some more stability, you now don't need to bother with unrealmodloader by yourself!
Installation / Update is managed by modtools.
Happy modding!
1.1.1
Let users install software anywhere, now a modal will show up at first startup to ask for gamepath.
1.1.0
Uninstall functionality added!
1.0.3
Delete debug update checker.
Allow users to resize window.
1.0.1
Deployment test release
1.0.0
v1.0.0 fixe: repaired update popup display