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500-controller.coffee
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500-controller.coffee
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$(->
grabAngle = null
globalOrigin = null
incrementScore = ->
garden.score = garden.score + 1
garden.sand.drawPoint(garden.score)
toPos = (e) ->
pagePosition = $('#container').offset()
return {x: e.pageX - pagePosition.left, y: e.pageY - pagePosition.top}
beginDrag = (pos) ->
rake = garden.rake
local = rake.toLocal(pos)
localOrigin = null
if local.x > -20 && local.x < RAKE_Q + 20 && local.y > -20 && local.y < RAKE_Q + 20
if local.x < local.y
localOrigin = {x: RAKE_Q, y: RAKE_P}
else
localOrigin = {x: RAKE_P, y: RAKE_Q}
if localOrigin
incrementScore()
globalOrigin = rake.toGlobal(localOrigin)
grabAngle = Math.atan2(pos.y - globalOrigin.y, pos.x - globalOrigin.x)
rake.rotationOrigin = localOrigin
rake.targetAngle = rake.angle
moveDrag = (pos) ->
angle = Math.atan2(pos.y - globalOrigin.y, pos.x - globalOrigin.x)
garden.rake.targetAngle += angle - grabAngle
grabAngle = angle
endDrag = () ->
rake = garden.rake
rake.rotationOrigin = null
rake.targetAngle = rake.angle
grabAngle = null
globalOrigin = null
$('.rake').mousedown (e) ->
if e.which == 1
pos = toPos(e)
beginDrag(pos)
e.preventDefault()
$(document).mousemove (e) ->
if e.which == 1 && grabAngle != null
pos = toPos(e)
moveDrag(pos)
else
grabAngle = null
e.preventDefault()
$(document).mouseup (e) ->
if e.which == 1 && grabAngle != null
endDrag()
e.preventDefault()
if DEBUG
$(document).keypress (e) ->
if e.which == 96 # backtick
garden.dump()
e.preventDefault()
else if e.which == 42 # asterisk
win()
else if e.which == 45 # minus
dumpTimes()
else if e.which == 92 # backslash
garden.rake.x = RAKE_START_X
garden.rake.y = RAKE_START_Y
garden.rake.angle = RAKE_START_ANGLE
garden.rake.targetAngle = garden.rake.angle
updateDom()
garden.sand.clear()
else
s = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
index = s.indexOf(String.fromCharCode(e.which))
if index >= 0 && index < rocks.length
rock = rocks[index].at(50, -50)
garden.rocks.push(rock)
$('.container').append(makeRockDiv(rock))
)
win = ->
garden.won = true
stars = Math.clamp(0, 3, 3 - (garden.score - garden.par))
currentStars = getStars(currentLevelIndex)
$('.star').removeClass('visible')
$('#won .level').html("#{currentLevelIndex+1}")
$('#won .moves').html(garden.score)
$('#won .par').html(garden.par)
$('#won').fadeIn(1000)
$('#won .next').toggle(currentLevelIndex + 1 < levels.length)
for i in [0...stars]
$(".star#{i+1}").addClass('visible')
if isNaN(currentStars) || stars > currentStars
setStars(currentLevelIndex, stars)
updateLevelLinks()
checkWin = ->
for tooth in garden.rake.teeth
pos = garden.rake.toGlobal(tooth)
# plank is 100x350 at 855x125
if pos.x >= 855 && pos.y >= 125 && pos.y <= 125 + 350
win()
return
updateGarden = (dt) ->
return if garden.won
rake = garden.rake
if rake.rotationOrigin && Math.abs(Math.canonicalAngle(rake.targetAngle - rake.angle)) >= ANGULAR_STEP
da = Math.canonicalAngle(rake.targetAngle - rake.angle)
if da > Math.PI
da -= 2*Math.PI
if da < 0
da = -ANGULAR_STEP
else
da = ANGULAR_STEP
oldX = rake.x
oldY = rake.y
oldAngle = rake.angle
oldTeeth = (rake.toGlobal(tooth) for tooth in rake.teeth)
origin = rake.rotationOrigin
rake.x += origin.x * Math.cos(rake.angle) - origin.y * Math.sin(rake.angle)
rake.y += origin.x * Math.sin(rake.angle) + origin.y * Math.cos(rake.angle)
rake.angle += da
rake.angle = Math.canonicalAngle(rake.angle)
rake.x -= origin.x * Math.cos(rake.angle) - origin.y * Math.sin(rake.angle)
rake.y -= origin.x * Math.sin(rake.angle) + origin.y * Math.cos(rake.angle)
inSand = (pos) -> pos.x >= 0 && pos.y >= 0 && pos.x <= GARDEN_WIDTH && pos.y <= GARDEN_HEIGHT
collides = false
for segment in rake.segments
a = rake.toGlobal(segment[0])
b = rake.toGlobal(segment[1])
if !inSand(a) || !inSand(b) then collides = true
break if collides
for rock in garden.rocks
p = {x: a.x - rock.x, y: a.y - rock.y}
q = {x: b.x - rock.x, y: b.y - rock.y}
if Math.length(p) <= rock.radius || Math.length(q) <= rock.radius
collides = true
break
v = {x: q.x - p.x, y: q.y - p.y}
t = -(p.x * v.x + p.y * v.y) / ((v.x * v.x + v.y * v.y))
u = Math.length({x: p.x + t * v.x, y: p.y + t * v.y})
if Math.abs(u) <= rock.radius && t >= 0 && t <= 1
collides = true
break
break if collides
if collides
rake.x = oldX
rake.y = oldY
rake.angle = oldAngle
else
dents = for i in [0...rake.teeth.length]
dent = rake.toGlobal(rake.teeth[i])
oldTooth = oldTeeth[i]
dent.angle = Math.atan2(dent.y - oldTooth.y, dent.x - oldTooth.x)
dent
garden.sand.drawDents(dents)
updateDom()
checkWin()