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New features v0.5 #28
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hello, how do you display the scripted asset action menu? i'm using a fresh 5.1 installation and downloaded the 5.1 version of your release, thanks! |
Hi @HHApplication But I will not write here a detailed step by step guide as this is for development and collecting feedback. ;-) |
Bone Constraints - ALSRefactored Skeleton Curves - Lyra - ALSRefactored Sockets - Lyra - ALSRefactored Virtual Bones - Lyra - ALSRefactored Blend Profiles - ALSv4 - UE5Manny - Lyra - ALSRefactored
- AddMissingSkeletonCurveNamesFromDataTable - AddMissingSkeletonCurveNames - AddSkeletonBlendProfilesFromDataTable - AddSkeletonBlendProfiles - OverwriteSkeletonBlendProfiles
If only one virtual bone exist in the skeleton, brackets where missing.
Update controlrig preview mesh via a function.
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Most features seem still to work, which is now why I will merge it back to master. Tomorrow I will create the v0.5 release and also publish UE5Manny retargeting series on how to use the latest and greatest features. |
This pull request introduces a version switch for UE5.0.0 and UE5.1.0.
Additionally, feature #18, #23
As I don't know yet if all features work as expected I will have to do extensive testing.
So it might take some time until a official release is available for the community.
Test Builds
TTToolbox_v0.5_UE5.1_win64_release.zip
TTToolbox_v0.5_UE5.0_win64_release.zip