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Religious district #65
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At some point may want to fork into 2 traits: Religious (good) and Religious (evil), one prohibiting the other. They would share most projects but offer unique ones too. |
Ministery (10, requires town): 10% chance of turning a city event one level higher. Divine ministery or Unholy ministery (10, requires city): 20% chance instead. |
Pyramid (20, requires city and a free desert tile): once per season (1% daily chance) will attract a high-level Outsider that can either be recruited or left there to defend the city (destroys an Incursion with a |
Celebrate (0, human-only): Squads in Town get a +1 bonus for a week. |
Divine intervention (0): if an Incursion from another Realm is present in the district, relocate it somewhere adjacent to another Actor of the same Realm. If none exists, simply destroy the Incursion instead. |
Hall of prayer: adds a perpetual labor that converts labor into XP. "To whom shall we pray today?" will transfer the sum to one hero as XP/target#CR.
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