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Releases: tuntematonjr/Tun-Respawn-System

v1.7.6

15 May 15:53
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  • Fixed multiple error for logic side units. Thanks to @tanaaKa for helping fixing these
  • Fixed MSP not actually doing contested check after it was packed while it was contested.

Full Changelog: v1.7.5...v1.7.6

v1.7.5

20 Apr 16:24
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Full Changelog: v1.7.4...v1.7.5

  • Fixed some bugs with MSP ace actions

v1.7.4

18 Mar 18:21
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  • Players can accses to TP menu from self interaction
  • Fixed ace actions
  • Fixed save gear thing

Full Changelog: v1.7.3...v1.7.4

v1.7.3

11 Feb 16:38
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hotfix

Full Changelog: v1.7.2...v1.7.3

v1.7.2

04 Feb 16:08
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Full Changelog: v1.7.1...v1.7.2

  • Ace action have now automatic offset and base interaction created. Loaned from Nurmi
  • Icons. All the icons.
  • Mainbase can now check time to next wave.

v1.7.1 Contested rewrite

27 Nov 17:07
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ReWritten contested checks and how markers & respawn pos is handled.

Full Changelog: v1.7.0...v1.7.1

v1.7.0 Player Tickets

24 Nov 18:00
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Resets respawn type to default!!

  • New respawn type. Player tickest, each player has own ticket pool.
  • Updated this to update AAR at mission start.
  • Less logs
  • Added 5s delay before you are moved to spectator

Full Changelog: v1.6.5...v1.7.0

v1.6.5

01 Oct 11:48
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-Hotfix for fix what was outsourced

Full Changelog: v1.6.4...v1.6.5

v1.6.4

01 Oct 10:10
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-Fixed TFAR LR error when changing settings.
-Fix Save Gear option not giving binoculars to respawners #13 Thanks to @rundabollen

Full Changelog: v1.6.2...v1.6.4

v1.6.3

06 May 09:27
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Add fix what fixed thing, but i removed fix and it needed fixing again, so here is the fix.