Releases: tuntematonjr/Tun-Respawn-System
Releases · tuntematonjr/Tun-Respawn-System
v1.7.6
- Fixed multiple error for logic side units. Thanks to @tanaaKa for helping fixing these
- Fixed MSP not actually doing contested check after it was packed while it was contested.
Full Changelog: v1.7.5...v1.7.6
v1.7.5
Full Changelog: v1.7.4...v1.7.5
- Fixed some bugs with MSP ace actions
v1.7.4
- Players can accses to TP menu from self interaction
- Fixed ace actions
- Fixed save gear thing
Full Changelog: v1.7.3...v1.7.4
v1.7.3
hotfix
Full Changelog: v1.7.2...v1.7.3
v1.7.2
Full Changelog: v1.7.1...v1.7.2
- Ace action have now automatic offset and base interaction created. Loaned from Nurmi
- Icons. All the icons.
- Mainbase can now check time to next wave.
v1.7.1 Contested rewrite
ReWritten contested checks and how markers & respawn pos is handled.
Full Changelog: v1.7.0...v1.7.1
v1.7.0 Player Tickets
Resets respawn type to default!!
- New respawn type. Player tickest, each player has own ticket pool.
- Each side can have different starting ticket count for each player.
- Custom function to update players ticket count
- Updated this to update AAR at mission start.
- Less logs
- Added 5s delay before you are moved to spectator
Full Changelog: v1.6.5...v1.7.0
v1.6.5
-Hotfix for fix what was outsourced
Full Changelog: v1.6.4...v1.6.5
v1.6.4
-Fixed TFAR LR error when changing settings.
-Fix Save Gear option not giving binoculars to respawners #13 Thanks to @rundabollen
Full Changelog: v1.6.2...v1.6.4
v1.6.3
Add fix what fixed thing, but i removed fix and it needed fixing again, so here is the fix.