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As you can see when trying to enable wireframe on multiple setting to true and false before and after render/update only affects the last one.
It would nice to allow other renderer global ones also be-able to be enabled/ disabled for example global Illumination in a single renderpath. there is probably a few others I had not looked at but it would be nice to allow.
The text was updated successfully, but these errors were encountered:
What exactly happens if you enable wire rendering for the other renderpath views? As far as I see, checking if wire rendering is active only happens in drawing functions like DrawScene() so it should work as an immediate turn on/off setting.
As you can see when trying to enable wireframe on multiple setting to true and false before and after render/update only affects the last one.
It would nice to allow other renderer global ones also be-able to be enabled/ disabled for example global Illumination in a single renderpath. there is probably a few others I had not looked at but it would be nice to allow.
The text was updated successfully, but these errors were encountered: