Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove missionpack team powerups #26

Open
GoogleCodeExporter opened this issue Mar 24, 2015 · 1 comment
Open

Remove missionpack team powerups #26

GoogleCodeExporter opened this issue Mar 24, 2015 · 1 comment

Comments

@GoogleCodeExporter
Copy link

The missionpack (Q3 Team Arena) team powerups were used so player could have 
different 'classes', so players were different from each other. Turtle Arena 
allows each player to have different skills, so the 'persistant' powerups 
should be unneeded. Should probably add/improve player model options. Should 
still have normal (limited-time) powerups in team play.

Original issue reported on code.google.com by ZTurtleMan on 14 Sep 2011 at 6:06

@GoogleCodeExporter
Copy link
Author

Original comment by ZTurtleMan on 21 Feb 2012 at 5:28

  • Added labels: Milestone-Release0.8
  • Removed labels: Milestone-Release0.6

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant