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The missionpack (Q3 Team Arena) team powerups were used so player could have
different 'classes', so players were different from each other. Turtle Arena
allows each player to have different skills, so the 'persistant' powerups
should be unneeded. Should probably add/improve player model options. Should
still have normal (limited-time) powerups in team play.
Original issue reported on code.google.com by ZTurtleMan on 14 Sep 2011 at 6:06
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
ZTurtleMan
on 14 Sep 2011 at 6:06The text was updated successfully, but these errors were encountered: