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"Tux, of Math Command" - an educational math tutorial game starring Tux, | |
the Linux Penguin | |
----------------------------------------------------------------- | |
Nov 25, 2011 | |
For Tuxmath-2.0.4 | |
Objective --------- | |
In "Tux, of Math Command," you play the part of Commander Tux, as he | |
defends his friends from an attack of math equations. Comets are | |
crashing towards the friendly penguins in their igloos, and you must | |
destroy the comets by solving their equations. | |
As of version 1.7.0, TuxMath also includes a completely new game | |
activity, "Factoroids", which gives practice in factoring numbers and | |
simplifying fractions, as well as zapping rocks floating through | |
space. | |
Installation | |
------------ | |
For instructions on installing the game on your system, please read | |
the "INSTALL" file. | |
Configuration | |
------------- | |
If multiple players are using a single account (e.g., a home computer | |
that is always logged in, or a school setting in which all students | |
have a single username), you may want to do some additional | |
configuration---see below under "Configuring Multiple Users." | |
Running The Program | |
------------------- | |
(Linux/Unix) | |
------------ | |
Your distribution probably already has a | |
menu entry for Tuxmath under the KDE or GNOME menus. If not, | |
depending on your graphical interface or window manager, you can | |
probably also create a clickable icon which will launch the game. See | |
your interface's documentation or help screens for details. | |
Alternatively, simply type the command "tuxmath" at a command prompt | |
(eg, in an xterm). Many command-line options are supported, e.g | |
"tuxmath -f" for fullscreen or "tuxmath -w" to run in a window. | |
(Windows) | |
--------- | |
Just double-click the "TuxMath.exe" icon or select "Tuxmath" in the | |
Start Menu. The current installer creates menu items to run tuxmath | |
either in Fullscreen mode or within a 640 x 480 window. | |
Mac OSX | |
------- | |
Double-click the "tuxmath" icon. | |
Program Navigation | |
------------------ | |
Use the [UP] and [DOWN] arrow keys to select what you wish to do, and | |
then press [ENTER / RETURN / SPACEBAR]. You can also type 'J' to move | |
down or 'K' to move up, for those accustomed to certain text editors | |
;). You can also use the mouse to click the menu item. | |
Pressing [ESCAPE] will "go back" one level in the menus, or quit the program if | |
pressed at the top level. | |
Title Screen | |
------------ | |
Play Alone: single player activities: | |
----------- | |
Math Command Training Academy: choose this to go to a list of over | |
fifty prepared lessons, starting with simple typing of single digit | |
numbers, and progressing to multiplication and division involving | |
negatives and "missing number" questions (e.g. "-17 x ? = 119"). The | |
player wins if the question list is completed successfully. | |
Successfully completed lessons are indicated with a flashing gold | |
star. From a math drill standpoint, the best way for teachers or | |
parents to use TuxMath is to have kids work their way through all the | |
lessons until all of the gold stars are obtained. | |
Math Command Fleet Missions: choose this to be given a series of | |
progressively more advanced missions tied together by a fun story | |
line. The fate of the galaxy is in your hands! | |
Play Arcade Game: use this to select from one of five open-ended, | |
"Arcade Style" games, meaning the game play gets faster and faster as | |
long as the player can keep up, with the goal being to get the highest | |
score possible. The options include: | |
Space Cadet - simple addition. | |
Scout - addition and subtraction to ten. | |
Ranger - addition, subtraction, multiplication, and | |
division to ten. | |
Ace - all four operations with operands to 20, including | |
negative numbers and "missing number" type questions. | |
Commando - all of above plus multiple operands - e.g. -3 x ? + 14 = 2 | |
If you make one of the top ten scores for the difficulty level, you | |
get to enter your name in the TuxMath Hall of Fame! | |
Play Custom Game: use this to play a game based on the config file in | |
the player's home directory (see below). At some point, the options | |
will be settable from within the game. | |
Network Game: | |
------------------ | |
Tuxmath now provides head-to-head competition over a local area network! All | |
players see the same questions, and whoever answers first gets the points for | |
that question. The game play is cooperative, however, in that all participating | |
players help defend all the igloos. Up to 16 players can participate in a | |
single game (this can be increased extremely simply with a recompilation, if | |
desired). | |
To set up network play, the tuxmath server program needs to be started. Simply | |
go to Network Game->Run Server and follow the directions. You just need to type | |
in a name to identify the server to players (such as "Tux Server"). If we are | |
able to use threads on your platform, you will also be prompted to pick the | |
lesson file to be used by the server. | |
Once the server is running, players can connect by going to Network Game->Join | |
Game. TuxMath should automatically detect the server if it is running on the | |
local network. The player will be asked to enter a nickname, then click an | |
arrow to indicate that he/she is ready to start. A list of currently connected | |
players is displayed during this process. When all players have indicated that | |
they are ready, the game will start. | |
Note that while network play is functional, it needs more testing, and some | |
aspects have not yet been addressed: | |
- While a network game is in progress, do not play a non-network game | |
on the same computer - this will also confuse TuxMath (because | |
TuxMath is not yet "thread-safe"). However, it is fine to participate | |
in the network game from that computer. Also, don't quit the program | |
with the server while others are still playing a network game! | |
- It is also possible to run the server as a separate program on Linux | |
platforms by typing "tuxmathserver" at the command line. This | |
avoids any issues with thread-safety, but for now the server will only | |
use the default question list settings if launched this way. | |
Play With Friends: | |
------------------ | |
Compete with your friends by playing in a turns-based fashion! The math | |
difficulty levels are the same as for the "Arcade" games. Note that this | |
involves rotating play at a single computer rather than network play, as | |
described above. | |
Factoroids! | |
----------- | |
As of version 2.0.0, the Factoroids game has been extensively revised to make | |
it much more fun (and less cumbersome) to play, and hopefully more educational | |
as well. Now, Tux's ship is equipped with a set of six "Prime Number Guns", | |
for the numbers 2, 3, 5, 7, 11, and 13. | |
In the first wave, Tux only has the 2 Gun, and all of the asteroids are powers | |
of 2. For the second wave, the 3 Gun is added, so the targets are powers of 2, | |
powers of 3, or their multiples. Another Prime Gun is added with each wave. | |
Factoroids now supports mouse control of Tux's ship: | |
- lateral mouse movement rotates ship. | |
- left mouse button: fire | |
- right mouse button: thrust | |
- scroll up/down: change Prime Number Gun | |
As before, the ship can also be steered with the arrow keys. The weapon can be | |
cycled in either direction with the [D] and [F] keys, and fired with [Space]. | |
Factoroids now has three different powerups: | |
- Shields: allows ship to smash through rocks like a battering ram for ten | |
seconds | |
- Stealth: allows ship to pass through rocks unharmed | |
- Smart Bomb: simultaneously zaps all rocks with the currently selected | |
Prime Number Gun. | |
One powerup is awarded at the successful completion of each wave. It can be | |
activated by pressing [Shift]. You can have only one powerup at a time - | |
unused powerups are lost. | |
Help: this offers a short tutorial to teach game play for the main comet game. | |
---- | |
More Options: | |
------------- | |
This will be developed into the menus to set options not directly | |
related to math questions, such as toggling the music on and off, | |
playing fullscreen vs. windowed, using cities vs. igloos, and the | |
like. Now it just has the "Demo" mode, as well as credits and project | |
information. | |
How To Play | |
----------- | |
One of the best ways to get started is by choosing the "Help" option | |
in the main menu. This offers a tutorial for basic play. There are | |
some additional features described below. | |
Destroying Comets | |
----------------- | |
As the comets fall towards your friends, you must solve the equations. | |
To destroy it: | |
-------------- | |
First, figure out the answer to the equation. For example, "3 x 4 = | |
?" would be "12" | |
Second, type in the answer. As you type numbers on the keyboard, they | |
will appear in the "LED"-style display on Tux's flat-panel monitor. | |
If negative answers are enabled, there will be a fourth place in the | |
LED display for the minus sign. The '-' and '+' keys will toggle the | |
minus sign on and off, respectively. | |
Finally, press [ENTER / RETURN] or [SPACE]. | |
The comet that has the number you entered as its answer will be shot | |
down by Tux! | |
Note: Sometimes more than one comet will have the same answer. In | |
this case, all the comets having the answer will get destroyed. | |
Note: After typing [ENTER / RETURN], the "LED"-style display will | |
automatically reset to "000" for you, so you can answer the next | |
equation! | |
Correcting Your Answer | |
---------------------- | |
If you made a mistake as you typed in your answer, you can press | |
[BACKSPACE / DELETE] and the "LED"-style display at the top center of | |
the screen will reset to "000". | |
Using the On-Screen Keypad | |
-------------------------- | |
If you launched the program with the "--keypad" (or "-k") option, the | |
game screen will also have a numeric keypad on the center of the | |
screen. (It has a similar layout to most keyboard number pads and | |
calculators.) | |
Using the mouse pointer to click on the on-screen buttons acts just | |
like typing numbers on the keyboard. | |
This feature could be useful for computers with touchscreens, or for | |
players who cannot use a keyboard. | |
Advancing Waves | |
--------------- | |
When all the comets are destroyed for one wave, the player advances to | |
the next. The level of difficulty generally increases with each | |
level. On Training Academy lessons, the program "learns" from the | |
player to try to adjust the difficulty, and may decrease if the player | |
has lost one or more igloos (see below). | |
Losing An Igloo or City | |
----------------------- | |
The default setting is to play with igloo-dwelling penguins. If a | |
comet reaches the igloo, the igloo is partially melted. A second hit | |
melts the igloo the rest of the way, and the saddened penguin trudges | |
off the screen. | |
If cities are used (by placing "use_igloos = 0" in the config file and | |
selecting "Play Custom Game"), game play is the same. The first comet | |
strike deactivates the city's shields, and the second hit destroys the | |
city. If this seems too scary or violent, please use the penguin/igloo | |
theme! | |
Regaining Igloos/Cities | |
----------------------- | |
When a question is answered correctly, the player earns progress | |
toward a bonus comet that allows an igloo or city to be rebuilt. | |
Progress is indicated with a green bar in the upper left corner of the | |
screen. The bonus comet is red and moves faster than regular comets. | |
If the player shoots down the bonus comet, a "snowstorm" image appears | |
in place of the bonus progress bar, and one of the igloos/cities will | |
be rebuilt after the current wave. | |
Earning "Smart Bomb" Powerup | |
---------------------------- | |
In the "Arcade" games, there will occasionally be special yellow comets | |
that fly rapidly across the screen in a horizontal direction. You have | |
to be quick to shoot them (and they are admittedly a little hard to | |
read), but they earn you a powerful weapon that can zap all the comets | |
on the screen. The "smart bombs" can only be used once (until another | |
one is earned), so use them wisely. | |
Ending The Game | |
--------------- | |
The default mode is now to play through a defined list of questions. | |
This mode is used in the "Training Academy" games. For "Custom" | |
games, it can be selected by setting the config file | |
'play_through_list' parameter to 1 ('yes' or 'true'), or via the | |
"--playthroughlist" command line argument. The list is generated by | |
TuxMath based on a series of selectable parameters (selected math | |
operations, number ranges, etc). By default, the questions are asked | |
in a random order. If answered correctly, they are removed. A | |
question that is not answered correctly (allowing the comet to destroy | |
its target) will reappear in random order. If all questions are | |
successfully answered before the igloos or cities have been destroyed, | |
the player wins and a "victory" screen is displayed. | |
Arcade-style play is also supported, in which the game continues until | |
you lose all of your igloos or cities. A GAME OVER screen is then | |
displayed. If you use one of the standard Arcade games, you'll have | |
the opportunity to put your name in a high-score table. For the | |
"Custom" games, you can select this mode by setting | |
'play_through_list' to '0' ('no', 'false', 'off'). | |
By pressing Esc or clicking on the red circle in the upper right | |
corner, you can quit the game. | |
Shortcut Keys | |
------------- | |
The following shortcuts are supported during game play: | |
[F10]: switches between windowed and full-screen display mode. | |
[P] or [Tab]: pauses the game, if allowed. The included "Math Command | |
Training Academy" lessons allow pausing, while the "Arcade" | |
games do not. | |
[Up Arrow]: increase speed by 20%, if allowed. | |
[Down Arrow] decrease speed by 20%, if allowed. Speed changes | |
are allowed when pausing is enabled. | |
[Esc]: leave current game and display the menu. | |
[Shift]: (Arcade game only) - activate "Smart Bomb" to zap | |
everything on the screen. This can only be used once, | |
until you earn another one by zapping another yellow | |
"powerup" comet. | |
Setting Game Options | |
-------------------- | |
The "Options" system remains in need of an overhaul. For now, you can | |
play the pre-packaged "Lesson" or "Arcade" games, or edit the options | |
file to create a "Custom" game. At some point the "Custom" settings | |
will be modifiable from within TuxMath. | |
1. The program reads and writes the settings to disk in a | |
human-readable fashion, where they can be modified with a text editor. | |
The file contains extensive comments describing all settings. By | |
editing and saving this file, very extensive control over the program | |
is supported, particularly with respect to generation of math | |
questions. There really is no need to use command-line options any | |
more. | |
On Unix/Linux (non-Mac): the file is created in the user's home | |
directory within a directory called ".tuxmath" and is simply called | |
"options". As an example, a user "laura" on a Unix/Linux system would | |
find this at /home/laura/.tuxmath/options. | |
On Macs: the file can be found under tuxmath/Contents/Resources. | |
On a Windows XP or Windows 2000 system, the config file is called | |
"options.txt" and is located at C:\Documents And | |
Settings\USER\Application Data\TuxMath\options.txt, where USER is the | |
login of the current user. Note that 'Application Data' is hidden by | |
default by the operating system. | |
2. Many command-line options are supported (see below). | |
Setting Administrative Options | |
------------------------------ | |
"Tux, of Math Command" allows parents/teachers to control whether the | |
game options can be changed by the player. | |
The game options are first read from a master config file in the | |
program's data directory (/usr/local/share/tuxmath/missions/options on | |
*nix if installed using "make install"), then overridden by the user's | |
own /.tuxmath/options file if "per_user_config" is selected in the | |
master options file. If "per_user_config" is deselected, the game | |
starts up with the master settings. (This is somewhat under | |
construction). | |
Game Summary Files: Tracking Players' Performance | |
------------------------------------------------- | |
"Tux, of Math Command" saves summaries of the last ten games in the | |
player's .tuxmath directory. The files are named "summary1" through | |
"summary10", with "summary1" the most recent. The files includes lists | |
of questions asked and questions missed, along with the numbers of | |
correct and incorrect answers and the percent correct and information | |
about how long a given question was typically displayed on the screen | |
before it was answered. | |
In addition to these summary files, there is also a log.csv file that | |
contains a one-line summary of each attempted mission (the user must | |
have answered at least one question to count as an attempt). This | |
file can be imported into a spreadsheet program (OpenOffice.org calc, | |
Microsoft Excel, KSpread, Gnumeric, Google Docs, etc.) to examine or | |
chart child progress. | |
Using Multi-User Configuration: Some Tips for Teachers | |
------------------------------------------------------ | |
Your school's computer administrator can configure TuxMath so that | |
students "log in" when they first start playing (see below). Students | |
will then have their own personalized gold star records, and summary | |
and log files (described immediately above) will be saved for each | |
student individually. | |
If you want to test TuxMath yourself without "contaminating" the | |
records in a student account, hold down the control key ("Ctrl") when | |
you click on the menu entry corresponding to you and your classroom. | |
Then you will be playing "as yourself." | |
Configuring Multiple Users | |
-------------------------- | |
In some cases, the user's log-in name is not very informative: an | |
example is when schools use a single username "student" for all | |
students in the school. It is possible to set up TuxMath so that it | |
asks students to "log in" (without any password) when they first start | |
the game. This will insure that all gold stars, options, and game | |
summary files will be stored in a location specific to each user. | |
Setting this up is fairly simple. There are two ways to do it: | |
manually and using a separate program "tuxmathadmin". The first two | |
steps are the same either way: | |
1. Decide where you want this information stored. You might want to | |
put it on a central server. In the appropriate place (let's say it's | |
"/servervolume/"), create a directory which for current purposes we'll | |
call "tuxmath_users". | |
2. Set it up so that tuxmath automatically finds the user directory | |
tree. Find the global configuration file (e.g., under Linux it would | |
usually be /usr/local/share/tuxmath/missions/options; on Mac OSX it is | |
a file called "options" in the .dmg bundle). Set the "homedir" | |
property (at the very end of the file) to point to your home directory | |
tree. Make sure you uncomment (remove the "#" symbol) from that line. | |
Be aware that you can also employ the command line option "--homedir | |
/severvolume/tuxmath_users" (along with any other options) upon | |
launching tuxmath. An individual classroom could make use of this | |
school-wide service by specifying (in the option-file syntax) homedir | |
= /servervolume/tuxmath_users/2nd\ grade/Mrs.\ Johnson so that | |
students in a particular classroom only have to choose among their own | |
class and not go through the full login "tree". | |
If you are using tuxmathadmin, here are the remaining steps: | |
3. Using a spreadsheet program, create a spreadsheet that reflects the | |
way you want to organize the login system. The following example | |
should illustrate the syntax (try viewing this with a fixed-width font | |
if the spacing is unclear): | |
Col 1 Col 2 Col 3 | |
1st Grade | |
Mr. Jones | |
KidA | |
KidB | |
KidC | |
Mrs. Smith | |
Kid1 | |
Kid2 | |
2nd Grade | |
Mrs. Wilson | |
Kid a | |
Kid b | |
Kid c | |
Kid d | |
This indicates that three kids (named "KidA", "KidB", and | |
"KidC") are in Mr. Jones' 1st grade class; two kids ("Kid1" | |
and "Kid2") are in Mrs. Smith's 1st grade class, and there are | |
4 in Mrs. Wilson's 2nd grade class. The school presumably has | |
more kids and more classrooms than this, but this is a short | |
example intended to illustrate the organization of the file. | |
Note that it's flexible: you don't have to divide things by | |
grade, teacher, and kid; you could just do teacher & kid, or | |
just kids, or you could do something even more complicated | |
("East Campus", "1st grade", etc.). If you were just wanting | |
to set things up for home use with a single login you could | |
just list the names of your kids in a single column and that | |
would be it. | |
Save the spreadsheet as a comma-separated-value file (.csv | |
file). In case you have to prepare it manually (say, with a | |
text editor) the resulting CSV file would look like this: | |
"1st Grade",, | |
,"Mr. Jones", | |
,,"KidA" | |
,,"KidB" | |
,,"KidC" | |
,"Mrs. Smith", | |
,,"Kid1" | |
,,"Kid2" | |
"2nd Grade",, | |
,"Mrs. Wilson", | |
,,"Kid a" | |
,,"Kid b" | |
,,"Kid c" | |
,,"Kid d" | |
4. Create the directory hierarchy with the following command (executed | |
from the command line, aka shell): | |
tuxmathadmin --createhomedirs userfile.csv | |
OR | |
tuxmathadmin --path /servervolume/tuxmath_users --createhomedirs userfile.csv | |
(use the 2nd syntax if you haven't updated the global configuration | |
file yet as in step 2 above). Here, "userfile.csv" is the name of the | |
file that you created in the previous step. It should tell you that | |
it's creating all the user directories and complete without error. | |
Note that "tuxmathadmin -h" gives help, including a list of the things | |
that tuxmathadmin can do. | |
5. Optionally, in the "tuxmath_users" directory you can also create a | |
file that poses a question at each step of the hierarchy. For the | |
example above, it might contain three lines: | |
Choose your grade: | |
Choose your teacher: | |
Who are you? | |
You need to save this as a raw text file with the name | |
"user_login_questions" ("user_login_questions.txt" on Windows) in the | |
top level of the user hierarchy directory | |
(/servervolume/tuxmath_users). If you omit this file, then students | |
will simply be presented with the list without any kind of prompt. | |
6. Decide on how you want users to compete for high scores. For the | |
example above, suppose you want each student to compete against the | |
other kids in their same classroom. You would configure this with the | |
following command: | |
tuxmathadmin --confighighscores --level 3 | |
"tuxmathadmin -h" gives detail about the meaning of the choices of | |
different levels. | |
7. Optionally, at least under Linux (and probably other OSes) you can | |
also configure certain tasks to run automatically using "cron." For | |
example, if you want to clear all the students' gold stars on a daily | |
basis, you can put a script that executes | |
tuxmathadmin --cleargoldstars | |
in the /etc/cron.daily directory. See the cron documentation for more | |
detail. You may also want to run tuxmathadmin with --consolidatelogs | |
to generate daily reports (see below). | |
If you instead choose to configure TuxMath manually, these are the steps: | |
3. In tuxmath_users, create a text file called "user_menu_entries." | |
This file contains the list of choices that students will be presented | |
with upon login, one entry per line. For example, a large school with | |
many classrooms might have choices called "Kindergarten," "1st grade," | |
and so on. | |
4. In the same directory, create sub-directories that have the same | |
names that appear in user_menu_entries. | |
5. Create further user_menu_entries and further subdirectories inside | |
each of these. For example, in "Kindergarten" you might want to | |
create directories for each classroom, say "Mrs. Smith" and "Mr. | |
Jones." A smaller school might choose to skip the by-grade | |
organization and go straight to each classroom; a single computer in a | |
single classroom might skip these altogether. Always make sure that | |
the user_menu_entry file matches the directory structure (although | |
having extra directories will not cause a problem). | |
You have to make sure that all the write permissions are set correctly | |
for the students to be able to write to these directories. | |
6. At the finest level, create a menu item and one subdirectory for | |
each student. | |
7. Optionally, perform the tasks described above in step 5 of the | |
"tuxmathadmin" configuration (creation of the user_login_questions | |
file). | |
8. Optionally, you can create an empty file called "highscores" | |
("highscores.txt" on Windows) at whatever level of the hierarchy you | |
want users to be competing for the high score. For example, if you | |
want the high scores to be grade-wide, then put a "highscores" file in | |
each grade's directory. Alternatively, each classroom could have it's | |
own, or even each student. If you do nothing, then each student will | |
have a private high score table. (In case of multiple highscores | |
files, the one at the lowest level of the hierarchy wins.) | |
Note there is no security insuring that students select themselves. | |
Tracking Progress in Multiple-User Configurations | |
------------------------------------------------- | |
tuxmathadmin contains a feature, "--consolidatelogs", that creates a | |
consolidated_log.csv file in all directories that are one above the | |
lowest level. The basic use-case is to combine the reports on all | |
students in a particular class. Teachers/parents can open this file | |
with a spreadsheet program as described above under "Game Summary | |
Files." | |
Command Line Options | |
-------------------- | |
NOTE: Tuxmath now has many pre-packaged "missions" (lessons), as well | |
as four arcade-style open-ended games of progressive difficulty, so | |
there is much less need to change settings. If desired, editing the | |
config file is a much better way to control the behavior of TuxMath | |
than the command-line options, for the most part. However, many | |
options are still supported. | |
Tips on running from the command line: | |
Linux: | |
----- | |
Just open a command prompt. | |
Windows: | |
------- | |
To be prompted for command line options, run tuxmath | |
from the "Run" dialog or the "C:> Command Prompt" console. Type | |
"TuxMath.exe" followed by any desired options (see below). If it does | |
not run, make sure the full path to the program (e.g. C:\Program | |
Files\TuxMath\TuxMath.exe) is known to Windows, either through Control | |
Panel settings or by changing to the directory containing TuxMath.exe | |
before issuing the command. | |
MacOS: | |
----- | |
[ UNDER CONSTRUCTION ] Just double-click the "tuxmath" icon. ??? To | |
be prompted for command line options (see below), hold the [OPTION] | |
key as you double-click the icon. | |
The following command-line options can be sent to the program: | |
NEW as of 1.8.0 - run-time debugging output. Tuxmath now has a system | |
to activate debugging output of various subsystems. Note that the | |
extent to which the new system is utilized varies a lot - some of | |
these flags don't do much as of yet. The names are fairly | |
self-explanatory and generally refer to specific source code files in | |
Tuxmath: | |
--debug-all | |
--debug-setup | |
--debug-fileops | |
--debug-loaders | |
--debug-titlescreen | |
--debug-menu | |
--debug-menu-parser | |
--debug-game | |
--debug-factoroids | |
--debug-lan | |
--debug-mathcards | |
--debug-sdl | |
--debug-lessons | |
--debug-highscore | |
--debug-options | |
--optionfile filename - play game based on settings in the named file (see | |
below for more on tuxmath config files). Tuxmath will | |
look for a valid config file with a matching name in | |
the following locations: | |
1. current working directory | |
2. as an absolute pathname | |
3. in the missions directory with tuxmath's | |
other data files. | |
4. in the user's tuxmath options directory | |
(e.g. /home/laura/.tuxmath/filename | |
5. in the user's home directory. | |
--playthroughlist - Game consists of working through a list of questions | |
-r generated based on the selected options (or defaults). | |
If a comet strikes a city without being shot down by | |
the player, the question is reinserted into the list | |
in a random location. If the player answers all questions | |
correctly before the cities are destroyed, he/she wins. | |
If all cities get destroyed, the game ends in defeat. | |
--answersfirst - to ask questions in format: ? + num2 = num3 instead of | |
default format: num1 + num2 = ?. | |
--answersmiddle - to ask questions in format: num1 + ? = num3 instead of | |
default format: num1 + num2 = ?. | |
--fullscreen - Run the game in full screen, instead of in a window, | |
-f if possible. | |
--windowed - Run the game in a 640 x 480 window. | |
-w | |
--nosound - Do not play any sounds or music. | |
-s | |
--quiet | |
-q | |
--nobackground - Do not display photographic backgrounds in game. | |
-b (Useful on slower systems.) | |
--keypad - Display an on-screen numeric keypad. (Useful | |
-k for touch screens or in place of a physical keyboard.) | |
--operator OP - Add an operator to the game (will cause the program | |
-o OP to ignore saved option screen settings). You can | |
use this switch multiple times to run the game | |
with multiple operators. | |
Valid values for "OP" are: | |
add | |
subtract | |
multiply | |
divide | |
--demo - Demo mode. The game will cycle back and forth | |
-d between the title and the game, and it will | |
auto-play the game. The only user interaction | |
can be for quitting or pausing. | |
--allownegatives Allows subtraction answers to be less than zero. | |
-n When selected, the led numbers at the top of the | |
screen will include a fourth digit for the '-' sign. | |
Also, if --keypad is selected, the '-' and '+' may | |
be grayed-out depending if negatives are allowed. | |
These command-line options display useful information, but the program | |
does not attempt to start up in interactive mode. | |
--help - Display a short help message, explaining how to | |
-h play the game. | |
--usage - Display the available command-line options. | |
-u | |
--version - Display the version of "tuxmath" you're running. | |
-v | |
--copyright - Display copyright information | |
-c | |
License ------- "Tux, of Math Command" is Free Software. The compiled | |
program is distributed under the GNU General Public License (GPL), | |
Version 3 (or, at your option, any later version). TuxMath's various | |
source code files are licensed under either GPL2 or greater, GPL 3 or | |
greater, or non-restrictive licenses similar to the BSD and MIT | |
licenses. The data files are licensed under non-restrictive Creative | |
Commons licenses or under the GPL itself. See COPYING for further | |
information. | |
Credits | |
------- | |
Designed by Sam "Criswell" Hart <criswell@geekcomix.com> | |
Original software created by Bill Kendrick <bill@newbreedsoftware.com> | |
Current co-maintainers/lead programmers: | |
David Bruce <davidstuartbruce@gmail.com> | |
Tim Holy <tholy@wustl.edu> | |
Please see the game's "Credits" screen for a complete list of | |
contributors. | |
Software Used | |
------------- | |
GNU C Compiler, GNU Make, GNU Autoconf, GNU Automake, GNU Gettext, GNU | |
Libtool | |
http://www.gnu.org/ | |
SDL and associated libraries: | |
http://www.libsdl.org/ | |
The GIMP | |
http://www.gimp.org/ | |
Vim (Vi IMproved) | |
http://www.vim.org/ | |
Git | |
http://www.git-scm.com/ | |
Inkscape | |
http://www.inkscape.org/ | |
CMake (for Mac OSX build) | |
http://www.cmake.org/ | |
Mingw cross-compiler port of GCC and Mingw Cross Environment | |
(for cross-compiled Windows build) | |
http://mingw-cross-env.nongnu.org (mingw cross environment project) | |
http://www.mingw.org/ (mingw tool chain itself) | |
SDL_rotozoom was copied from the SDL_gfx library and re-licensed (for | |
the purposes of TuxMath only) to GPL | |
http://www.ferzkopp.net/Software/SDL_gfx-2.0/ |