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private void OnRawFile_Completed(AsyncOperationBase operation) { var hint = CanvasRoot.transform.Find("config/icon/hint").GetComponent<Text>(); RawFileOperation op = operation as RawFileOperation; Debug.Log($"Load RawFile Config IsNullOrEmpyt = {String.IsNullOrEmpty(op.GetFileText())}"); hint.text = op.GetFileText(); }
Load RawFile Config IsNullOrEmpyt = True UnityEngine.Debug:Log (object)
The text was updated successfully, but these errors were encountered:
问题已经修复了。现在原生加载接口支持编辑器运行模式了
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The text was updated successfully, but these errors were encountered: