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CHANGELOG.md

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v0.4.5

  • Fix export of relics without flavor text (#3)
  • Export custom keywords added with modId

v0.4.4

  • Export watcher relics

v0.4.3

  • Added more information to creature export (type, HP)
  • Exporting of images can now be turned off in the mod config.
  • Better bounding boxes for creature export

v0.4.2

  • Added Json export
  • Added export of keywords
  • Sort cards and other items in the per mod export
  • Add color markup support for relic descriptions and flavor text
  • Correctly use UTF8 encoding for input and output files
  • Fix export of replay the spire creatures

v0.4.1

  • Fix file extension of creature images (#2)
  • Avoid redundant mod ids in filenames

v0.4.0

  • No longer automatically exports on startup (can be configured).
  • Exporting items from the base game can be disabled.
  • Exporter now works correctly when the game is scaled down.
  • Exported items are grouped per mod

v0.3.2

  • Fix for week 45 release
  • Add markdown export

v0.3.1

  • Fix mod pages on case sensitive file systems
  • Fix invalid characters in filenames (issue #1)

v0.3.0

  • Use BaseMod.customMonsters to also export custom monsters
  • Export relics
  • Export potions
  • Make a per mod page of items from that mod
  • Include low resolution card images, to save bandwidth on large card pages.

v0.2.2

  • Use BaseMod.encounterList to also export monsters from custom encounters.

v0.2.1

  • Compatibility with ModTheSpire and BaseMod v3.0.0