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The HD grunts and male BlackOps are currently reusing the LD animation hgrunt_on_stretcher but they don't align correctly during the sequence in game. The original HD sequence will have to be used for now to work properly.
In addition, Opposing Force HD uses a separate HD model for stretcher.mdl but the model is not included in the latest Unified SDK release so it defaults to the LD version. It will have to be included.
The text was updated successfully, but these errors were encountered:
The HD grunts and male BlackOps are currently reusing the LD animation
hgrunt_on_stretcher
but they don't align correctly during the sequence in game. The original HD sequence will have to be used for now to work properly.In addition, Opposing Force HD uses a separate HD model for
stretcher.mdl
but the model is not included in the latest Unified SDK release so it defaults to the LD version. It will have to be included.The text was updated successfully, but these errors were encountered: