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Hud Scaling Support? #236
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The HUD uses sprites where scaling them up causing noticeable blurring issues. It's possible to add, but would require a fair amount of reworking code. It's also out of scope of this project, so it has to wait until the merger project. |
The merger project? |
The project i mentioned in twhl-community/halflife-updated#9. |
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I've created a new issue to track this as part of the larger UI replacement work: #453 |
This would probably be more of a long-term thing, but it would be cool to see perhaps the ability to scale HUD icons as well. The main reason I bring this up is because the best current method to do this has some notable caveats, such as certain HUD elements being cut off on the edge of the screen regardless of how they're realigned in the HUD configuration files and some icons not even showing up at all in Blue Shift.
So that being said, would adding compatibility or implementing your own scaling method be doable?
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