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Update TBIA demo links #31

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
# TwistedBytes Interaction System

📺 [Trailer](https://youtu.be/6LumTyC_160) <br/>
🎮 [Playable Demo](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing) <br/>
🔌 [Demo Unreal Project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) (PLUGIN REQUIRED) <br/>
🎮 [Playable Demo](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/) <br/>
🔌 [Demo Unreal Project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) (PLUGIN REQUIRED) <br/>
📽 [Video Tutorials](https://www.youtube.com/watch?v=oSeIxjblP7w&list=PLLyOa9EQGJ4osSqY9aQmr1dUQu_bmHA0V) <br/>
📖 [Documentation](https://twistedbytes-net.github.io/TBIA-Documentation)
📆 [Roadmap](https://twistedbytes-net.github.io/TBIA-Documentation/roadmap) <br/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ title: Demo Project
---

The source files of the `TBIA_Demo`Unreal Project can be downloaded
[here](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
[here](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).

The `TBIA_Demo` Unreal Project showcases how the **TwistedBytes Interaction System**
can be used. There are several scenarios grouped together in each room that
Expand Down
4 changes: 2 additions & 2 deletions versioned_docs/version-1.0.0/getting-started/introduction.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@ title: Introduction
## TwistedBytes Interaction System
🛒 [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/fd69a887e4894a61b05809916c9ec2b2) <br/>
📺 [Trailer](https://youtu.be/6LumTyC_160) <br/>
🎮 [Playable Demo](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing) <br/>
🔌 [Demo Unreal Project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) (PLUGIN REQUIRED) <br/>
🎮 [Playable Demo](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/) <br/>
🔌 [Demo Unreal Project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) (PLUGIN REQUIRED) <br/>
📽 [Tutorial Video](https://www.youtube.com/watch?v=sZjdo1ueH-0) <br/>
📆 [Roadmap](https://twistedbytes-net.github.io/TBIA-Documentation/roadmap) <br/>
🛰 [Discord](https://discord.twistedbytes.net) <br/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ title: Migration Guide
import {Step} from '@site/src/lib/utils.mdx'

## Demo Project Migration
After you have checked out the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) project you might want to use its example setup as a base for your own project.
After you have checked out the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) project you might want to use its example setup as a base for your own project.

This migration guide will help you with the process of correctly transferring all necessary files as well as making important changes to your own project.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ title: Demo Project
---

The source files of the `TBIA_Demo`Unreal Project can be downloaded
[here](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
[here](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).

The `TBIA_Demo` Unreal Project showcases how the **TwistedBytes Interaction System**
can be used. There are several scenarios grouped together in each room that
Expand Down
4 changes: 2 additions & 2 deletions versioned_docs/version-1.1.1/getting-started/introduction.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ import {Step} from '@site/src/lib/utils.mdx'
## TwistedBytes Interaction System
🛒 [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/fd69a887e4894a61b05809916c9ec2b2) <br/>
📺 [Trailer](https://youtu.be/6LumTyC_160) <br/>
🎮 [Playable Demo](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing) <br/>
🔌 [Demo Unreal Project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) (PLUGIN REQUIRED) <br/>
🎮 [Playable Demo](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/) <br/>
🔌 [Demo Unreal Project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) (PLUGIN REQUIRED) <br/>
📽 [Tutorial Video](https://www.youtube.com/watch?v=sZjdo1ueH-0) <br/>
📆 [Roadmap](https://twistedbytes-net.github.io/TBIA-Documentation/roadmap) <br/>
🛰 [Discord](https://discord.twistedbytes.net) <br/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ title: Migration Guide
import {Step} from '@site/src/lib/utils.mdx'

## Demo Project Migration
After you have checked out the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) project you might want to use its example setup as a base for your own project.
After you have checked out the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) project you might want to use its example setup as a base for your own project.

This migration guide will help you with the process of correctly transferring all necessary files as well as making important changes to your own project.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ title: Playable Demo

## Download

You can download the playable demo: [here](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing)
You can download the playable demo: [here](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/)

After downloading, simply unpack the archive file and run `TBIA_Demo.exe` to run the demo as a single-player game.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ The completed logic in *Blueprints* is shown in the image below.

## Interactable Actor

Here we will use *BP_ShieldCell_item* from our [demo project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing)
Here we will use *BP_ShieldCell_item* from our [demo project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/)
which is inherited from `TBIA_GASActorBase`. Just place a couple of these *Actors* in your level to test interactions.

![Interactable Actor Setup](_static/img/custom_trace/04_place_in_level.png)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ In order to visualize the proximity tracing, set `Draw Debug Type` to *For Durat

## Interactable Object Setup

Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).
This *Blueprint* class is inherited from `TBIA_GASActorBase` which has the *ASC* and the *Interaction Component* added, where in UE5 it is not essential anymore
to have the *ASC* implemented in C++ and you can add it directly in *Blueprints*.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ title: Demo Project
---

The source files of the `TBIA_Demo`Unreal Project can be downloaded
[here](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
[here](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).

The `TBIA_Demo` Unreal Project showcases how the **TwistedBytes Interaction System**
can be used. There are several scenarios grouped together in each room that
Expand Down
4 changes: 2 additions & 2 deletions versioned_docs/version-1.2.0/getting-started/introduction.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ import {Step} from '@site/src/lib/utils.mdx'
## TwistedBytes Interaction System
🛒 [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/fd69a887e4894a61b05809916c9ec2b2) <br/>
📺 [Trailer](https://youtu.be/6LumTyC_160) <br/>
🎮 [Playable Demo](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing) <br/>
🔌 [Demo Unreal Project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) (PLUGIN REQUIRED) <br/>
🎮 [Playable Demo](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/) <br/>
🔌 [Demo Unreal Project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) (PLUGIN REQUIRED) <br/>
📽 [Tutorial Video](https://www.youtube.com/watch?v=sZjdo1ueH-0) <br/>
📆 [Roadmap](https://twistedbytes-net.github.io/TBIA-Documentation/roadmap) <br/>
🛰 [Discord](https://discord.twistedbytes.net) <br/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ title: Migration Guide
import {Step} from '@site/src/lib/utils.mdx'

## Demo Project Migration
After you have checked out the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) project you might want to use its example setup as a base for your own project.
After you have checked out the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) project you might want to use its example setup as a base for your own project.

This migration guide will help you with the process of correctly transferring all necessary files as well as making important changes to your own project.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ title: Playable Demo

## Download

You can download the playable demo: [here](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing)
You can download the playable demo: [here](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/)

After downloading, simply unpack the archive file and run `TBIA_Demo.exe` to run the demo as a single-player game.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ The completed logic in *Blueprints* is shown in the image below.

## Interactable Actor

Here we will use *BP_ShieldCell_item* from our [demo project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing)
Here we will use *BP_ShieldCell_item* from our [demo project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/)
which is inherited from `TBIA_GASActorBase`. Just place a couple of these *Actors* in your level to test interactions.

![Interactable Actor Setup](_static/img/custom_trace/04_place_in_level.png)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ In order to visualize the proximity tracing, set `Draw Debug Type` to *For Durat

## Interactable Object Setup

Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).
This *Blueprint* class is inherited from `TBIA_GASActorBase` which has the *ASC* and the *Interaction Component* added, where in UE5 it is not essential anymore
to have the *ASC* implemented in C++ and you can add it directly in *Blueprints*.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ title: Demo Project
---

The source files of the `TBIA_Demo`Unreal Project can be downloaded
[here](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
[here](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).

The `TBIA_Demo` Unreal Project showcases how the **TwistedBytes Interaction System**
can be used. There are several scenarios grouped together in each room that
Expand Down
4 changes: 2 additions & 2 deletions versioned_docs/version-1.3.0/getting-started/introduction.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ import {Step} from '@site/src/lib/utils.mdx'
## TwistedBytes Interaction System
🛒 [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/fd69a887e4894a61b05809916c9ec2b2) <br/>
📺 [Trailer](https://youtu.be/6LumTyC_160) <br/>
🎮 [Playable Demo](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing) <br/>
🔌 [Demo Unreal Project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) (PLUGIN REQUIRED) <br/>
🎮 [Playable Demo](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/) <br/>
🔌 [Demo Unreal Project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) (PLUGIN REQUIRED) <br/>
📽 [Tutorial Video](https://www.youtube.com/watch?v=sZjdo1ueH-0) <br/>
📆 [Roadmap](https://twistedbytes-net.github.io/TBIA-Documentation/roadmap) <br/>
🛰 [Discord](https://discord.twistedbytes.net) <br/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ title: Migration Guide
import {Step} from '@site/src/lib/utils.mdx'

## Demo Project Migration
After you have checked out the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) project you might want to use its example setup as a base for your own project.
After you have checked out the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) project you might want to use its example setup as a base for your own project.

This migration guide will help you with the process of correctly transferring all necessary files as well as making important changes to your own project.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ title: Playable Demo

## Download

You can download the playable demo: [here](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing)
You can download the playable demo: [here](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/)

After downloading, simply unpack the archive file and run `TBIA_Demo.exe` to run the demo as a single-player game.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ The completed logic in *Blueprints* is shown in the image below.

## Interactable Actor

Here we will use *BP_ShieldCell_item* from our [demo project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing)
Here we will use *BP_ShieldCell_item* from our [demo project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/)
which is inherited from `TBIA_GASActorBase`. Just place a couple of these *Actors* in your level to test interactions.

![Interactable Actor Setup](_static/img/custom_trace/04_place_in_level.png)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ In order to visualize the proximity tracing, set `Draw Debug Type` to *For Durat

## Interactable Object Setup

Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).
This *Blueprint* class is inherited from `TBIA_GASActorBase` which has the *ASC* and the *Interaction Component* added, where in UE5 it is not essential anymore
to have the *ASC* implemented in C++ and you can add it directly in *Blueprints*.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ title: Demo Project
---

The source files of the `TBIA_Demo`Unreal Project can be downloaded
[here](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
[here](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).

The `TBIA_Demo` Unreal Project showcases how the **TwistedBytes Interaction System**
can be used. There are several scenarios grouped together in each room that
Expand Down
4 changes: 2 additions & 2 deletions versioned_docs/version-1.4.0/getting-started/introduction.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ import {Step} from '@site/src/lib/utils.mdx'
## TwistedBytes Interaction System
🛒 [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/fd69a887e4894a61b05809916c9ec2b2) <br/>
📺 [Trailer](https://youtu.be/6LumTyC_160) <br/>
🎮 [Playable Demo](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing) <br/>
🔌 [Demo Unreal Project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) (PLUGIN REQUIRED) <br/>
🎮 [Playable Demo](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/) <br/>
🔌 [Demo Unreal Project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) (PLUGIN REQUIRED) <br/>
📽 [Tutorial Video](https://www.youtube.com/watch?v=sZjdo1ueH-0) <br/>
📆 [Roadmap](https://twistedbytes-net.github.io/TBIA-Documentation/roadmap) <br/>
🛰 [Discord](https://discord.twistedbytes.net) <br/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ title: Migration Guide
import {Step} from '@site/src/lib/utils.mdx'

## Demo Project Migration
After you have checked out the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing) project you might want to use its example setup as a base for your own project.
After you have checked out the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/) project you might want to use its example setup as a base for your own project.

This migration guide will help you with the process of correctly transferring all necessary files as well as making important changes to your own project.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ title: Playable Demo

## Download

You can download the playable demo: [here](https://drive.google.com/drive/folders/12lCDG6TGoBTreHeardwIId3YxiQYlmP7?usp=sharing)
You can download the playable demo: [here](https://static.twistedbytes.net/downloads/6fb3c34c-e6fd-7275-7388-574abc6389a1/TBIA%20Playable%20Demo/)

After downloading, simply unpack the archive file and run `TBIA_Demo.exe` to run the demo as a single-player game.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ The completed logic in *Blueprints* is shown in the image below.

## Interactable Actor

Here we will use *BP_ShieldCell_item* from our [demo project](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing)
Here we will use *BP_ShieldCell_item* from our [demo project](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/)
which is inherited from `TBIA_GASActorBase`. Just place a couple of these *Actors* in your level to test interactions.

![Interactable Actor Setup](_static/img/custom_trace/04_place_in_level.png)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ In order to visualize the proximity tracing, set `Draw Debug Type` to *For Durat

## Interactable Object Setup

Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
Here we are using *BP_ShieldCell_Item* from the [`TBIA_Demo`](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).
This *Blueprint* class is inherited from `TBIA_GASActorBase` which has the *ASC* and the *Interaction Component* added, where in UE5 it is not essential anymore
to have the *ASC* implemented in C++ and you can add it directly in *Blueprints*.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ title: Demo Project
---

The source files of the `TBIA_Demo`Unreal Project can be downloaded
[here](https://drive.google.com/drive/folders/1I7TXOPM-9tHABdhWqy58TAR6-lenSy1E?usp=sharing).
[here](https://static.twistedbytes.net/downloads/7a42299c-6047-e1e8-5b98-c16ab1868b89/TBIA%20Demo%20Project/).

The `TBIA_Demo` Unreal Project showcases how the **TwistedBytes Interaction System**
can be used. There are several scenarios grouped together in each room that
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