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Version 1.10.6

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@tx00100xt tx00100xt released this 16 Oct 19:52
· 84 commits to main since this release

Description:

This release includes a lot of fixes since the last release.

2023-06-07 - 2023-06-09

  • Adding root CMakeLists.txt to build files for Serious Sam Classic The First Encounter and Serious Sam Classic The Second Encounter.
  • Added debian directory for building deb package using regular tools(bzr debuild) under Debian/Ubuntu.

2023-06-15 - 2023-07-07

  • Fixed OpenGL lens flares,fix platform definition and CMakeList.
  • Fixed loading of some incorrect custom maps.

2023-10-12 - 2023-10-17

  • Fixed incorrect variable type in Beast.es.
  • Removed deprecated PlatformToolset from aml11lib (Win).
  • Fixed Serious Editor 64-bit crash when calling the function to show all entities .
    Now the 64-bit editor has full functionality, just like its 32-bit version.
    The cause of the crash was the conversion of pointers to 32 bits.
  • SeriousModeler: Fixed conversion of pointers to 32 bits (Win).
  • SeriousSkaStudio: Fixed conversion of pointers to 32 bits (Win).
  • Fixed HUD, player FOV, weapon FOV for Serious Editor.
  • Restored name for Serious Editor log file.
  • Fixed a bug in the illumination of some textures (First Encounter).

Before:

alley_before

After fix:

alley_after

This fix affects the following levels:

  • Intro
  • Karnak Demo
  • Valley Of TheKings
  • Dunes
  • Suburbs
  • Metropolis
  • Alley Of Sphinxes
  • Karnak
  • Luxor
  • Sacred Yards

Other levels do not have this bug.
When using the modification ХPLUS, this bug does not exist, since other textures are used there.
The Second Encounter does not have this bug either.

You can select the fixation method in the advanced menu settings. Watch the video:

IlluminatiousFix.webm

In addition to the menu, you can also use the console command gam_bFixIlluminationsMetod with the value:

  • 0 - none.
  • 1 - fix textrure settings.
  • 2 - create additional lighting (better) . Setting by default.

The first method corrects the parameters of some textures.
The second method creates additional light sources (better).
Both methods dynamically edit the world on the fly after the level is loaded, before the game starts.
Loading/Saving, as well as Demo recordings (including those made earlier) are now fixed too.

The Advanced Menu settings are located in file GFX-AdvancedRendering.cfg.
The file is included in the release with all the scripts. If you do not have this setting in the menu,
then simply copy the file from the repository, overwriting the existing file.

Hotfix: 2023-10-20 - 2023-10-21

  • Fixed non-rendering of textures on some levels. Fix #31
luxor_bug.webm
landofdammed_bug.webm
  • Fixed a bug in multiplayer when changing levels. Fix #32
  • Add hud_bWeaponsIconScale var for scale HUD weapons icon.
  • Big weapon icons are set by default.

Big:

big_fe
big_se

Small:

small_fe
small_se

The size of weapon icons can be changed in the menu

  • Added new Scripts and updated other.
  • Additional light sources for XPLUS also.
  • Restored the original menu design as in TFE (grid, clouds and so on).

All Binaries updated.

2023-10-30

Known Issues:

  • There is no multiplayer compatibility between Windows and *nix systems.
  • For Raspberry Pi users:
    Known bugs and how to solve them.
  1. Game Serious Sam The Second Encounter freeze on the splash screen when you select New Game in the menu. The solution is to edit or create a new
SamTSE/Scripts/Game_startup.ini

file with the line

sam_strFirstLevel = "Levels\\LevelsMP\\1_1_Palenque.wld;
  1. Modification of Serios Sam Alpha Remake freeze on the splash screen at startup. The solution is to edit or create a new
SamTFE/Mods/SSA/Scripts/Mod_startup.ini

file with the line

sam_strIntroLevel = "";

Note:

  • The archives contains compiled binary files for the games Serious Sam Classic TFE/TSE, including modification Xplus and Serious Sam Alpha Remake. Also added files SE1_10b.gro, ModEXT.txt as well as new Scripts, and some directories from the GitHub repository. For the game to work correctly, you will need all the content from the CD, GOG or Steam versions of the game, including the catalogs: "Controls, Data, Levels,, ..." and so on. For users of older distros, the release includes archives with glibc-2.27.

Download:

Xplus TFE from Google Drive or Xplus TFE from pCloud, and unpack to SeriousSamClassic/SamTFE/Mods directory.
Xplus TSE from Google Drive or Xplus TSE from pCloud,, and unpack to SeriousSamClassic/SamTSE/Mods directory.
SeriousSamAlphaRemake_v1.5.7z archive and unpack to SeriousSamClassic/SamTFE/ directory.
You can also download the archive using curl or wget:

wget https://archive.org/download/sam-tfe-xplus/SamTFE-XPLUS.tar.xz
wget https://archive.org/download/sam-tse-xplus/SamTSE-XPLUS.tar.xz
wget https://archive.org/download/serious-sam-alpha-remake-data/SeriousSamAlphaRemake_v1.5.tar.xz

To start the modification, use the game menu - item Modification.