Skip to content

txt231/VEXT-Football

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 

Repository files navigation

VEXT-Football

some simple football mod, now with ghetto syncing included!

Code is kinda shitty tho, and i dont think the style is consistent, but oh well...

How it works

creates a custom entitiy, with a invisible collision ball as the havok data and Red_Glow for shader (probably exists some better shaders)

Spawn is triggered by a client. The client becomes the host of the ball, and updates the ball for the rest of the players

Keybinds

B - spawns a synced ball
N - spawns a local ball

Figure out maybe

  • possibly spawn a staticmodelentity version of the ball on the server so theres some form of collision. Right now you can just walk through the ball like its nothing
  • custom MeshVariationDB (might be able to add one to the partition)

Issues

  • no proper unloading, can crash your game if you do stuff (freezes your game on disconnect on newer vu versions, prod works fine for now)
  • syncing is heavily ping dependent
  • bad collisions can puncture the ball and dissapears. might cause a crash if someone else punctures your ball :(
  • sends alot of updates, not good for performance and lots of players.
  • collisioncallback doesnt react on bullets, which i want... might have to do some event callback or something as well

Some stolen codenz

  • stole some bundle mounting stuff from @Powback, you see it in Shared/__init__

About

some shitty football kinda mod for vu

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages