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At this moment, rgl is limited to the size of the screen when taking snapshots. The workaround they talk about in the stackoverflow post (using a virtual frame buffer which acts as a separate user-defined monitor) is a good idea in theory, but rgl's implementation of snapshot3d is currently incompatible with xvfb and just produces black images. I attempted to integrate it myself starting at this commit (3e68b0d) but upon further research discovered this is still an active area of development in rgl and snapshots don't currently work.
I think this is an rgl question really, but I'm interested in exporting hi-res images, larger than my screen.
Using rayshader::render_depth I get a screen-sized image and rgl.postscript (suggested here) just hangs because the scene is so large.
Any chance there's a better way to do it?
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