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Docs fixes
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tzachshabtay committed Nov 27, 2017
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2 changes: 1 addition & 1 deletion Docs/articles/customizations.md
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Expand Up @@ -69,7 +69,7 @@ public class MyCustomSayLocationProvider : ISayLocationProvider

```

- Sometimes you'd want your implementation to save state and then it's important to establish whether you can have multiple instances of your behavior or only one. For example, we could have written our previous example using a boolean variable instead of using [Repeat.OnceOnly](game.md#repeat):
- Sometimes you'd want your implementation to save state and then it's important to establish whether you can have multiple instances of your behavior or only one. For example, we could have written our previous example using a boolean variable instead of using [Repeat.OnceOnly](repeat.md):

```csharp

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2 changes: 1 addition & 1 deletion Docs/articles/rooms.md
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Expand Up @@ -16,7 +16,7 @@ A background graphic for the room. The background is actually just a regular obj

### Limits

The room limits specify the boundaries for the [camera](viewports.md#Camera). By default the room starts from (0,0) and ends with the background image size, but this can changed if needed (for example, if you want to have a "never-ending" room).
The room limits specify the boundaries for the [camera](viewports.md#camera). By default the room starts from (0,0) and ends with the background image size, but this can changed if needed (for example, if you want to have a "never-ending" room).

### Show Player?

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