Skip to content

Commit

Permalink
Fix tests
Browse files Browse the repository at this point in the history
  • Loading branch information
Tzach Shabtay committed Mar 20, 2018
1 parent d4061bc commit 1e370c9
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions Source/Tests/Engine/Graphics/Logic/RendererLoopTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@ public void Teardown()
public void EmptyRoom_NotError_Test()
{
_mocks.Room().Setup(m => m.ShowPlayer).Returns(false);
_mocks.GameState().Setup(m => m.GetSortedViewports()).Returns(new List<IViewport>{_mocks.GameState().Object.Viewport});
_areas.Clear();
_roomObjects.Clear();
_uiObjects.Clear();
Expand All @@ -69,6 +70,7 @@ public async Task RoomProperlyRendered_Test()
AGSViewport viewport = new AGSViewport(new AGSDisplayListSettings(), new AGSCamera(), Mocks.GetResolver());
viewport.RoomProvider = new AGSSingleRoomProvider(_mocks.Room().Object);
_mocks.GameState().Setup(m => m.Viewport).Returns(viewport);
_mocks.GameState().Setup(m => m.GetSortedViewports()).Returns(new List<IViewport> { _mocks.GameState().Object.Viewport });
_areas.Clear(); _areas.Add(getArea());
_roomObjects.Clear(); _roomObjects.Add(_mocks.Object(true).Object);
_uiObjects.Clear(); _uiObjects.Add(_mocks.Object(true).Object);
Expand Down

0 comments on commit 1e370c9

Please sign in to comment.