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movit: update to 1.7.1 (getsolus#2698)
**Summary** - Fix an off-by-one in shader bundle generation. - Non-ASCII characters would inadvertently become two bytes instead of one, which would (for shaders after that in the bundle) give the wrong offsets and thus potentially corrupted shaders. Normally, this wouldn't really be noticed since the first things are comments and the lasts are #undef, but in some cases, the shader compilers would complain on suspicious things. **Test Plan** - Rebuilt dependencies. **Checklist** - [X] Package was built and tested against unstable
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packages/m/movit/files/Use-exact-sRGB-matrix-values.patch
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