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v0.3.1

@u3shit u3shit released this · 10 commits to master since this release

Changes:

  • Project renamed to NepTools.
  • Random internal refactorings/changes.
  • Now I use clang to compile this program under windows. MSVC 2015 runtime no longer needed (only 2013, but ReBirth needs it too, so you probably already have it). It's a bit hacky at the moment, so don't be surprised if it randomly crashes or whatever.
  • KitServer replacement like tool. Look at the readme.

The debug release is bigger, slower, but may catch some errors earlier. Also the server will write out some info about each file loaded by the game.

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v0.3.0

@u3shit u3shit released this · 28 commits to master since this release

Changes:

  • Experimental 64-bit build (stcm-editor-msvc64-0.3.0.zip). May or may not be faster (but the exe is certainly bigger, and bigger is better, right?). Requires a 64-bit OS and the 64-bit version of MSVC 2015 Update 1 redistributables.
  • Internal refactorings, (probably) proper .cl3 support.
  • New .cl3 commands: --remove-file, --set-link, --remove-link,
  • New --mode parameter to determine operation mode (old --export-only and --import-only deprecated)
  • Auto mode now supports .cl3 extracting/repacking.
    • Rename/copy stcm-editor.exe to cl3-tool.exe to unpack/repack .cl3 files by default.
  • Display version number in the help message...

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v0.2.4

@u3shit u3shit released this · 41 commits to master since this release

Changes:

  • The ids in the txt files are now compatible with strtool (I think). Txt files generated from .gstr files and the following .gbin files with the old version (v0.2.3) will no longer work. You should import your changes back using the previous version and reexport using the new version.
    • stavtmsg.gbin
    • stcharakp.gbin
    • stcharamonster.gbin
    • stcharaplayer.gbin
    • stdiscitem.gbin
    • stquest_.gbin
    • stquest.gbin

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v0.2.3

@u3shit u3shit released this · 45 commits to master since this release

Warning: the .gbin and .gstr numbering are currently not 100% compatible with strtool (it's ok in some .gbin files, but not ok in others, and not ok in .gstr files). I might try to fix this in a later version, so be careful with these files for now.

Changes:

  • Only msvc binary produced now. You might have to install MSVC 2015 Update 1 redistributables.
  • Random fixes.
  • Support for .gbin and .gstr files inside SYSTEM00000/database. The .gbin files should use a compatible numbering with strtool, but .gstr does not.
  • Probably better error messages.

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v0.2.2

@u3shit u3shit released this · 60 commits to master since this release

Changes:

  • Hopefully works with cl3 files in GAME00001\event\effect (they do not contain script, but you can extract the files inside)
  • Experimental msvc build. Should be smaller, faster, etc., but requires msvc 2015 redistributables.
  • Some random internal refactorings (see git log)

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v0.2.1

@u3shit u3shit released this · 69 commits to master since this release

Warning: the previous version didn't handle collection links, and as a consequence probably messed up the output file. It's recommended to delete modified cl3 files and reimport them using the unmodified original files. Sorry for the inconvenience.

Changes:

  • collection_link support
  • improved RawItem inspection
  • txt importing: do not fail if the file has a trailing newline

Downloads

v0.2.0

@u3shit u3shit released this · 74 commits to master since this release

  • New command line syntax
  • Fixed bug with cl3-extracting when destination directory did not exist

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