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This repository has been archived by the owner on Jun 26, 2021. It is now read-only.

Releases: u3shit/neptools

v0.3.7

14 Sep 21:50
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Changes since last release:

  • Scripts containing multiple GBNLs are exported/imported correctly (see #3)
  • Neptunia VII script are now UTF-8 encoded (older versions produced a file half shift-jis half utf-8 encoded. Old files should still import properly, but you should reexport them to preserve your sanity)
  • Lots of internal refactor

v0.3.6

26 Aug 18:14
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Changes since last release:

  • Support updated Neptunia Re;Birth 1 with Japanese localization.
  • stcm-editor/cl3-tool now checks file extensions case-insensitively.

v0.3.5.1

20 Jul 23:15
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Fixes a bug introduced in v0.3.5 (gbnl importing may sometimes fail)

v0.3.5

07 Jul 21:26
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Changes since last release:

  • Megadimension Neptunia VII support. Well, it's pretty much untested, so have fun breaking it!
  • No longer requires SSSE3, so it should work on older CPUs, even though they do not meet the minimal system requirements of the Re;Birth games...

v0.3.4

29 Jun 19:58
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Bugfix release. Fixes a bug that would make export .cl3 files to txt impossible.

Also updated clang on the build machine.

v0.3.3

10 Jun 22:37
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Changes since last release:

  • Random internal cleanups, bugfixes
  • Using --inspect option should no longer fail with ambiguous option error
  • Basic support for Hyperdevotion Noire's .bin scripts (only for stuff inside Main/Town, not AI/database/etc)

v0.3.2

11 Apr 20:46
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Changes since last relase:

  • Random internal refactorings, and other uninteresting things (from a user's POV).
  • Launcher-less server
  • New option parser for stcm-editor and also the server
  • New logging subsystem (i can haz colors, yay!)
  • And most importantly: stcm-editor and launcher now has an icon!

v0.3.1

14 Mar 21:35
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Changes:

  • Project renamed to NepTools.
  • Random internal refactorings/changes.
  • Now I use clang to compile this program under windows. MSVC 2015 runtime no longer needed (only 2013, but ReBirth needs it too, so you probably already have it). It's a bit hacky at the moment, so don't be surprised if it randomly crashes or whatever.
  • KitServer replacement like tool. Look at the readme.

The debug release is bigger, slower, but may catch some errors earlier. Also the server will write out some info about each file loaded by the game.

v0.3.0

02 Mar 00:24
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Changes:

  • Experimental 64-bit build (stcm-editor-msvc64-0.3.0.zip). May or may not be faster (but the exe is certainly bigger, and bigger is better, right?). Requires a 64-bit OS and the 64-bit version of MSVC 2015 Update 1 redistributables.
  • Internal refactorings, (probably) proper .cl3 support.
  • New .cl3 commands: --remove-file, --set-link, --remove-link,
  • New --mode parameter to determine operation mode (old --export-only and --import-only deprecated)
  • Auto mode now supports .cl3 extracting/repacking.
    • Rename/copy stcm-editor.exe to cl3-tool.exe to unpack/repack .cl3 files by default.
  • Display version number in the help message...

v0.2.4

22 Feb 22:52
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Changes:

  • The ids in the txt files are now compatible with strtool (I think). Txt files generated from .gstr files and the following .gbin files with the old version (v0.2.3) will no longer work. You should import your changes back using the previous version and reexport using the new version.
    • stavtmsg.gbin
    • stcharakp.gbin
    • stcharamonster.gbin
    • stcharaplayer.gbin
    • stdiscitem.gbin
    • stquest_.gbin
    • stquest.gbin