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jianhuang01 committed Apr 26, 2019
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Expand Up @@ -98,8 +98,32 @@ We are releasing [loaders.gl](https://uber-web.github.io/loaders.gl/) as a major

### New Effects System

A new effects system is written from the ground up for v7.0. This opens the possibilities for many exciting visual effect features down the road. As a start, we're introducing [LightingEffect](/docs/effects/lighting-effect.md) - an easier, more comprehensive way to control the lighting for your layers.
<table style="border: 0;" align="center">
<tbody>
<tr>
<td>
<img height=200 src="https://raw.github.com/uber-common/deck.gl-data/master/images/whats-new/ambient-light.gif" />
<p><i>Ambient Light</i></p>
</td>
<td>
<img height=200 src="https://raw.github.com/uber-common/deck.gl-data/master/images/whats-new/point-light.gif" />
<p><i>Point Light</i></p>
</td>
</tr>
<tr>
<td>
<img height=200 src="https://raw.github.com/uber-common/deck.gl-data/master/images/whats-new/directional-light.gif" />
<p><i>Directional Light</i></p>
</td>
<td>
<img height=200 src="https://raw.github.com/uber-common/deck.gl-data/master/images/whats-new/camera-light.gif" />
<p><i>Camera Light</i></p>
</td>
</tr>
</tbody>
</table>

A new effects system is written from the ground up for v7.0. This opens the possibilities for many exciting visual effect features down the road. As a start, we're introducing [LightingEffect](/docs/effects/lighting-effect.md) - an easier, more comprehensive way to control the lighting for your layers. See [Using Lighting](/docs/developer-guide/using-lighting.md) for details.
### Layer API

* **Binary data support**: In v7.0 we are making binary data a first-class citizen of deck.gl. Whereas the `data` prop of layers only accepted JavaScript arrays in the past, you may now provide a non-iterable object to `data`. See [example](/docs/developer-guide/performance.md#on-using-binary-data).
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