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upgrade guide
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Xiaoji Chen committed Dec 2, 2019
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Expand Up @@ -52,6 +52,10 @@ Users of `SimpleMeshLayer` with texture will need to flip their texture image ve

The change has allowed us to support loading textures from `ImageBitmap`, in use cases such as rendering to `OffscreenCanvas` on a web worker.

##### Production Mode

deck.gl now removes low-level logging when `NODE_ENV` is `production`. This helps reduce bundle size and improve runtime performance.

##### projection system

- The [common space](/docs/shader-module/project.md) is no longer scaled to the current zoom level. This is part of an effort to make the geometry calculation more consistent and predictable. While one old common unit is equivalent to 1 screen pixel at the viewport center, one new common unit is equivalent to `viewport.scale` pixels at the viewport center.
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