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remove ineffective code from project glsl
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Xiaoji Chen committed Jan 16, 2020
1 parent e7aef5d commit d073556
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Showing 2 changed files with 1 addition and 6 deletions.
5 changes: 0 additions & 5 deletions modules/core/src/shaderlib/project/project.glsl.js
Expand Up @@ -156,11 +156,6 @@ vec2 project_position(vec2 position) {
}
vec4 project_common_position_to_clipspace(vec4 position, mat4 viewProjectionMatrix, vec4 center) {
if (project_uCoordinateSystem == COORDINATE_SYSTEM_METER_OFFSETS ||
project_uCoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSETS) {
// Needs to be divided with project_uCommonUnitsPerMeter
position.w *= project_uCommonUnitsPerMeter.z;
}
return viewProjectionMatrix * position + center;
}
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2 changes: 1 addition & 1 deletion test/modules/core/shaderlib/project/project-glsl.spec.js
Expand Up @@ -29,7 +29,7 @@ const {fp64LowPart} = fp64;

import {compileVertexShader} from '../shaderlib-test-utils';
import {getPixelOffset, clipspaceToScreen, runOnGPU, verifyResult} from './project-glsl-test-utils';
const PIXEL_TOLERANCE = 0.01;
const PIXEL_TOLERANCE = 1e-4;

const TEST_VIEWPORT = new WebMercatorViewport({
longitude: -122,
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