You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Applying the steps described in the documentation to add simple polygone TileLayer with mapbox-gl, I've got the following result, where neighboring tiles seem to intersect with each other, and therefore a flickering effect occurs because of the overlapped polygons.
Is there a recommended approach to overcome this problem?
The text was updated successfully, but these errors were encountered:
Applying the steps described in the documentation to add simple polygone TileLayer with mapbox-gl, I've got the following result, where neighboring tiles seem to intersect with each other, and therefore a flickering effect occurs because of the overlapped polygons.
Is there a recommended approach to overcome this problem?
![WeChat Image_20190917214515](https://user-images.githubusercontent.com/3352501/65048502-d1d17e00-d996-11e9-8375-4110fce50398.png)
The text was updated successfully, but these errors were encountered: