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Tracker: glTF Support #702
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This was referenced Aug 30, 2018
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This was referenced Dec 12, 2018
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This was referenced Jan 30, 2019
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Background
v7.2/7.3 Documented glTF API and loaders.gl integration
See discussion in #1150
v8.x Standards compliant glTF support
Support full animation system, weights, joints, skins etc.
Further Scenegraph Refinements (Frustum Culling, Depth Sorting, Geometry-based Picking...)
Support for Cameras
Support for glTF Light extension KHR_lights_punctual
Separate
Model
fromScenegraph
Add
Mesh
node to Scenegraph that can hold a Model (@ibgreen/@georgios-uber)Implement Composite Geometry support in
Mesh
P2 (@ibgreen/@georgios-uber)See also Tracker: Shadertools #979 for transpiler improvements that would help glTF (transpile main shader)
v7.0 Experimental/partial glTF Support
glTFInstantiator
against the Khronos reference models (@georgios-uber)glTFInstantiator
class that maps loaded glTG tree to luma scenegraph (@ibgreen, @georgios-uber)Accessor.buffer
field) (@ibgreen) Add support forAccessor.buffer
#869The text was updated successfully, but these errors were encountered: