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Bug: Fix how the game recognizes pausing #73

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ngonalex opened this issue Dec 2, 2016 · 3 comments
Closed

Bug: Fix how the game recognizes pausing #73

ngonalex opened this issue Dec 2, 2016 · 3 comments

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@ngonalex
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ngonalex commented Dec 2, 2016

With the new grab ball feature, when the game recognizes that the ball is in range and can be grabbed, the ball's X and Y velocity are set to 0. The pause works by looking at when the ball's velocity X and Y are 0. This has a bandage fix right now checking if the ball is "attached" to the paddle, but occasionally this will bug out especially when the paddle hits the wall (see issue #70 )

150 pts

@zhanchengqian
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F16 OK

@joelbagan
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joelbagan commented Nov 7, 2017

F17 OK 150pts

@brianslee
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...This should be closed now.

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4 participants