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With the new grab ball feature, when the game recognizes that the ball is in range and can be grabbed, the ball's X and Y velocity are set to 0. The pause works by looking at when the ball's velocity X and Y are 0. This has a bandage fix right now checking if the ball is "attached" to the paddle, but occasionally this will bug out especially when the paddle hits the wall (see issue #70 )
150 pts
The text was updated successfully, but these errors were encountered:
With the new grab ball feature, when the game recognizes that the ball is in range and can be grabbed, the ball's X and Y velocity are set to 0. The pause works by looking at when the ball's velocity X and Y are 0. This has a bandage fix right now checking if the ball is "attached" to the paddle, but occasionally this will bug out especially when the paddle hits the wall (see issue #70 )
150 pts
The text was updated successfully, but these errors were encountered: