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This repository has been archived by the owner on Jun 28, 2022. It is now read-only.

udacity/Mobile-Performance-Starter-Project

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Tic-Tac-Toe Starter Project

This project is part of Udacity's VR Developer Nanodegree.

Versions

  • Unity 2017.4.15
  • GVR Unity SDK v1.170.0

GVR SDK for Unity

  • GoogleVR > Demos is not included.
  • GoogleVR > GVRVideoPlayer.unitypackage is included.
  • The Max Reticle Distance value for the GvrReticlePointer used in the scene is set to 20 instead of the default 10.
  • Scripts applicable to the course have been updated to reflect Unity's API change from UnityEngine.VR to UnityEngine.XR.

Note: If for any reason you remove and re-import GVR SDK for Unity v1.170.0, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu Assets > Run API Updater...) after the import has completed.

Archival Note

This repository is deprecated; therefore, we are going to archive it. However, learners will be able to fork it to their personal Github account but cannot submit PRs to this repository. If you have any issues or suggestions to make, feel free to: