Skip to content
This repository has been archived by the owner on Jun 27, 2022. It is now read-only.

Course asset for the VR Developer Nanodegree > VR Software Development > Controlling Objects Using Code lesson

License

Notifications You must be signed in to change notification settings

udacity/VR-Software-Development_Controlling-Objects-Using-Code

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Archival Note

This repository is deprecated; therefore, we are going to archive it. However, learners will be able to fork it to their personal Github account but cannot submit PRs to this repository. If you have any issues or suggestions to make, feel free to:

Controlling Objects Using Code

Course asset for the Udacity VR Developer Nanodegree program.

  • Course: VR Software Development
  • Lesson: Controlling Objects Using Code

Versions Used

Directory Structure

  • The Unity project is the child directory of the repository and named according to the associated lesson.
  • The Unity project is 'cleaned' and includes the Assets folder, the ProjectSettings folder, and the UnityPackageManager folder.

Note: Contrary to best practice, the Unity project also includes one file from the project's Library folder. The reason for this is explained in the Included Unity Library Folder Items section below.

Unity Project Settings

  • The project's Player Settings and Quality Settings are set to default values for the Unity version used.

Important! If deploying to device, make sure you configure the Player Settings for the target platform according to what you learned in the previous courses.

Note: If deploying to device, it is recommended to update the Quality Settings according to what you learned in the previous courses.

Unity Lighting Settings

  • No scenes included.

Note: New scenes created during the lesson will have Lighting Settings set to default values for the Unity version used. If deploying to device, it is recommended to update the Lighting Settings as well as optimize the scene according to what you learned in the previous courses.

GVR SDK for Unity

Note: GVR is not used during this lesson but included for convenience and to be consistent with the other course assets for this course.

  • GoogleVR > Demos is not included.
  • GoogleVR > GVRVideoPlayer.unitypackage is included.
  • Scripts applicable to the course have been updated to reflect Unity's API change from UnityEngine.VR to UnityEngine.XR.

Note: If for any reason you remove and re-import GVR SDK for Unity v1.170.0, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu Assets > Run API Updater...) after the import has completed.

Included Unity Library Folder Items

  • The Unity generated file Library > CurrentLayout.dwlt is included to force the Unity workspace layout and scene view orientation to be similar to what's shown during the lesson when opening the Unity project for the first time.

Note: After loading the Unity project for the first time, the included Unity workspace layout and scene view orientation, which is stored in the CurrentLayout.dwlt file, will be lost if you change the workspace layout or scene view orientation.

Tip: You can save the Unity workspace layout and restore it any time by expanding the Layout drop-down (found at the top right of the Toolbar) and choose Save Layout…, then name your new layout and save it. To restore the layout, choose it from the Layout drop-down.

Related Repositories