Unreal Engine 4 plug-in that adds a simplified layer on top of the loading screen system to make it easier to add a loading screen.
The LoadingScreen plug-in implements a module that allows you to configure a simple Loading Screen system in the engine. To goal is to make it more customizable over time to avoid needing to write a new loading screen manually.
This plug-in was last built against Unreal Engine 4.16. It works on all platforms (probably).
This plug-in requires Visual Studio and either a C++ code project or a the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!
You can use this plug-in as a project plug-in, or an Engine plug-in.
If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.
If you use it as an Engine plug-in, clone this repository into the /Engine/Plugins/Media directory and compile your game. Full Unreal Engine 4 source code from GitHub (4.12 or higher) is required for this.
After compiling the plug-in, you have to enable it in Unreal Editor's plug-in browser.
Note: This plugin is not supported by Epic Games.