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Succeed iOS build on Unity but failed on Xcode.
It works by setting the conditional compile like below:
namespace ChatdollKit.IO { public class WebGLMicrophone : MonoBehaviour { #if UNITY_WEBGL [DllImport("__Internal")] private static extern void InitWebGLMicrophone(string targetObjectName); [DllImport("__Internal")] private static extern void StartWebGLMicrophone(); [DllImport("__Internal")] private static extern void EndWebGLMicrophone(); [DllImport("__Internal")] private static extern int IsWebGLMicrophoneRecording(); : : } #endif } }
The text was updated successfully, but these errors were encountered:
Fix bug that iOS build fails #218
0e55a25
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Succeed iOS build on Unity but failed on Xcode.
It works by setting the conditional compile like below:
The text was updated successfully, but these errors were encountered: