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BehaviorTree#2 Conan package support
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- Add conan recipe for BehaviorTree.CPP
- Add build script for Appveyor
- Add build script for Travis CI
- Add dummy test package

Signed-off-by: Uilian Ries <uilianries@gmail.com>
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uilianries committed Nov 21, 2018
1 parent c8092e3 commit 8c2055d
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7 changes: 7 additions & 0 deletions .conan/CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.11)
project(cmake_wrapper)

include(conanbuildinfo.cmake)
conan_basic_setup()

include(${CMAKE_SOURCE_DIR}/CMakeListsOriginal.txt)
8 changes: 8 additions & 0 deletions .conan/appveyor/install.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os

if os.getenv("APPVEYOR_REPO_TAG") != "true":
print("Skip step. It's not TAG")
else:
os.system("pip install conan conan-package-tools")
81 changes: 81 additions & 0 deletions .conan/build.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

import os
import re
from cpt.packager import ConanMultiPackager
from cpt.ci_manager import CIManager
from cpt.printer import Printer


class BuilderSettings(object):
@property
def username(self):
""" Set catchorg as package's owner
"""
return os.getenv("CONAN_USERNAME", "BehaviorTree")

@property
def login_username(self):
""" Set Bintray login username
"""
return os.getenv("CONAN_LOGIN_USERNAME", "facontidavide")

@property
def upload(self):
""" Set Catch2 repository to be used on upload.
The upload server address could be customized by env var
CONAN_UPLOAD. If not defined, the method will check the branch name.
Only master or CONAN_STABLE_BRANCH_PATTERN will be accepted.
The master branch will be pushed to testing channel, because it does
not match the stable pattern. Otherwise it will upload to stable
channel.
"""
return os.getenv("CONAN_UPLOAD", "https://api.bintray.com/conan/facontidavide/Catch2")

@property
def upload_only_when_stable(self):
""" Force to upload when running over tag branch
"""
return os.getenv("CONAN_UPLOAD_ONLY_WHEN_STABLE", "True").lower() in ["true", "1", "yes"]

@property
def stable_branch_pattern(self):
""" Only upload the package the branch name is like a tag
"""
return os.getenv("CONAN_STABLE_BRANCH_PATTERN", r"v\d+\.\d+\.\d+")

@property
def reference(self):
""" Read project version from branch create Conan referece
"""
return os.getenv("CONAN_REFERENCE", "Catch2/{}@{}/{}".format(self._branch, self.username, self.channel))

@property
def channel(self):
""" Default Conan package channel when not stable
"""
return os.getenv("CONAN_CHANNEL", "testing")

@property
def _branch(self):
""" Get branch name from CI manager
"""
printer = Printer(None)
ci_manager = CIManager(printer)
return ci_manager.get_branch()


if __name__ == "__main__":
settings = BuilderSettings()
builder = ConanMultiPackager(
reference=settings.reference,
channel=settings.channel,
upload=settings.upload,
upload_only_when_stable=settings.upload_only_when_stable,
stable_branch_pattern=settings.stable_branch_pattern,
login_username=settings.login_username,
username=settings.username,
test_folder=os.path.join(".conan", "test_package"))
builder.add()
builder.run()
22 changes: 22 additions & 0 deletions .conan/ci/install.sh
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#!/bin/bash

set -e
set -x

if [[ "$(uname -s)" == 'Darwin' ]]; then
brew update || brew update
brew outdated pyenv || brew upgrade pyenv
brew install pyenv-virtualenv
brew install cmake || true

if which pyenv > /dev/null; then
eval "$(pyenv init -)"
fi

pyenv install 3.7.1
pyenv virtualenv 3.7.1 conan
pyenv rehash
pyenv activate conan
fi

pip install -U conan_package_tools conan
11 changes: 11 additions & 0 deletions .conan/test_package/CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.11)
project(test_package CXX)

include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()

find_package(BehaviorTree REQUIRED CONFIG)

add_executable(${PROJECT_NAME} test_package.cpp)
target_link_libraries(${PROJECT_NAME} ${CONAN_LIBS})
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 11)
19 changes: 19 additions & 0 deletions .conan/test_package/conanfile.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
from conans import ConanFile, CMake


class TestPackageConan(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "cmake"

def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()

def test(self):
assert os.path.isfile(os.path.join(self.deps_cpp_info["BehaviorTree.CPP"].rootpath, "licenses", "LICENSE"))
bin_path = os.path.join("bin", "test_package")
self.run(bin_path, run_environment=True)
47 changes: 47 additions & 0 deletions .conan/test_package/test_package.cpp
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#include "behaviortree_cpp/blackboard/blackboard_local.h"

/**
* In this first tutorial we demonstrate how to:
*
* - Create ActionNodes either from a single function/method or using inheritance
* - Create a Sequence of Actions.
* - Build a Tree programmatically.
*/

int main()
{
// sequence_root will be the root of our tree
// BT::SequenceNode sequence_root("sequence");

// // Function pointers can be wrapped inside ActionNodeBase
// // using the SimpleActionNode
// SimpleActionNode say_hello("action_hello", std::bind(SayHello));

// // SimpleActionNode works also with class methods, using std::bind
// SimpleActionNode open_gripper("open_gripper", std::bind(&GripperInterface::open, &gripper));
// SimpleActionNode close_gripper("close_gripper", std::bind(&GripperInterface::close, &gripper));

// // To be able to use ALL the functionalities of a TreeNode,
// // your should create a class that inherits from either:
// // - ConditionNode (synchronous execution)
// // - ActionNodeBase (synchronous execution)
// // - ActionNode (asynchronous execution in a separate thread).
// ApproachObject approach_object("approach_object");

// // Add children to the sequence.
// // they will be executed in the same order they are added.
// sequence_root.addChild(&say_hello);
// sequence_root.addChild(&open_gripper);
// sequence_root.addChild(&approach_object);
// sequence_root.addChild(&close_gripper);

// // The tick is propagated to all the children.
// // until one of them returns FAILURE or RUNNING.
// // In this case all of them return SUCCESS immediately
// sequence_root.executeTick();

// // needed when you use ActionNodes with their own thread
// haltAllActions(&sequence_root);

return 0;
}
60 changes: 60 additions & 0 deletions conanfile.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

"""Conan recipe package for Google FlatBuffers
"""
from conans import ConanFile, CMake, tools


class FlatbuffersConan(ConanFile):
name = "BehaviorTree.CPP"
license = "MIT"
url = "https://github.com/BehaviorTree/BehaviorTree.CPP"
author = "Davide Faconti <davide.faconti@gmail.com>"
topics = ("conan", "behaviortree", "ai", "robotics", "games", "coordination")
description = "This C++ library provides a framework to create BehaviorTrees. It was designed to be flexible, easy to use and fast."
settings = "os", "compiler", "build_type", "arch"
options = {"zmq": [True, False]}
default_options = {"zmq": True}
generators = "cmake"
exports = "LICENSE"
exports_sources = ("cmake/*", "include/*", "src/*", "3rdparty/*", "CMakeLists.txt")

def requirements(self):
"""Install ZMQ when required
"""
if self.options.zmq:
self.requires("zmq/4.2.5@bincrafters/stable")

def _configure_cmake(self):
"""Create CMake instance and execute configure step
"""
cmake = CMake(self)
cmake.verbose = True
cmake.definitions["BUILD_EXAMPLES"] = False
cmake.definitions["BUILD_UNIT_TESTS"] = False
cmake.configure()
return cmake

def build(self):
"""Configure, build and install FlatBuffers using CMake.
"""
tools.replace_in_file("CMakeLists.txt",
"project(behaviortree_cpp)",
"""project(behaviortree_cpp)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()""")
cmake = self._configure_cmake()
cmake.build()

def package(self):
"""Copy Flatbuffers' artifacts to package folder
"""
self.copy(pattern="LICENSE", dst="licenses")
cmake = self._configure_cmake()
cmake.install()

def package_info(self):
"""Collect built libraries names and solve flatc path.
"""
self.cpp_info.libs = tools.collect_libs(self)

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