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DinoRun

This is an implementation of Chrome's "dino runner" https://chromedino.com/ and my first attempt at programming for the Arduboy. https://arduboy.com/

The project borrows heavily from Filmote's tutorial in Arduboy Magazine (vol 10): https://issuu.com/arduboymag/docs/arduboy_20magazine_20volume_2010 Most notably the bitmaps and the pixel-based collision test. Thanks Filmote!

Known bugs:

  • Can walk through low-flying Ptereodactyls
  • Obstacles::spawnObstacle doesn't respect spawn delays
  • The various gamestate constructors are not executed after new.

TODO:

  • persistent storage of highscore
  • debug State ctor/dtor not executing

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An implementation of Chrome's "dino runner" for the Arduboy. Also my first Arduboy project.

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