Unity Plugin 6.8.0
·
1458 commits
to develop
since this release
- Tracking contains stable content including Core, Hands and the Interaction Engine.
- Tracking Preview contains experimental/pre-release content.
Headline features of 6.8.0 include:
Added
- (Anchorable Behaviour) Code to automatically create a basic curve for attraction reach distance on new instance of the script
- (Interaction Engine) New options to the create menu under "Interaction", can now create:
- Interaction Cube, 3D Button, 3D UI panel, Anchor, Anchorable Object, Attachment Hand Menu, Interaction Manager
- (Physics Hands) Added function to check if a grasped object has been pinched
- Option to show Upper Arm for Capsule Hands. (Works best in XR)
- (Preview) XRI implementation now supports more Input Actions similar to that of OpenXRs Interaction Profiles
Changed
- (Anchorable Behaviour) Ability to change the speed at which an object is attracted to the hand
- (Physics Hands) Significantly improved palm latency
- (Physics Hands) Reduced overall forces of hands and fingers
- (Physics Hands) Improved object weight movement (less wobbly, overall faster and more predictable)
- (Physics Hands) Improved contact information of helpers
- (Physics Hands) Removed grasp distance
- (Physics Hands) Removed "strength" from the provider and replaced with per hand velocity limits
- (Physics Hands) Grasp helpers now modify object mass on grasp and restore it on release
- (Hand Rays) TransformWristShoulderRay interpolates direction, rather than aim position
- LeapXRServiceProvider Default offset mode now uses known device transforms or falls back to a default value
- (Interaction) Grab ball now has an option to Continuously restrict the grab balls distance from the player. This allows grab balls to follow the player
- Leap provider can now be set manually in leap provider manager
- Removed Infrared Viewer example scene and prefab
Fixed
- (Physics Hands) Fixed joints exploding when teleporting the hand for one frame
- (Physics Hands) Fixed wrist position becoming misaligned over time
Known issues
- Scenes containing the infrared viewer render incorrectly on Android build targets and in scriptable render pipelines such as URP and HDRP.
- Use of the LeapCSharp Config class is unavailable with v5.X tracking service
- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the
Confidence
hand property (and will return fixed values) - If using OpenXR when using Unity 2020 and Ultraleap Tracking Plugin via .unitypackage, an error will appear on import relating to HandTrackingFeature. This has been fixed by Unity on Unity 2021
- A workaround is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'
- DrawMeshInstanced error log on certain Unity versions when using Capsule Hands. Unity Issue Tracker
- After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
Full Changelog (Tracking Package)
Documentation
Discussions
Discord
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@rblenkinsopp
@MattGrayUL
@Dwarph
@rorygames
@JuliaRonnebergerUL
@MattFiler
@BryceNewell-UL
Note
If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.