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{ | ||
"FileVersion" : 3, | ||
"Version" : 1, | ||
"VersionName" : "2.18.2", | ||
"FriendlyName" : "Leap Motion Plugin", | ||
"Description" : "Support for the Leap Motion input device", | ||
"Category" : "Input Devices", | ||
"CreatedBy" : "Getnamo", | ||
"CreatedByURL" : "https://www.leapmotion.com/", | ||
"DocsURL" : "https://github.com/getnamo/leap-ue4-preview", | ||
"EnabledByDefault" : true, | ||
"IsBetaVersion" : false, | ||
"CanContainContent" : true, | ||
"Modules" : | ||
[ | ||
"FileVersion": 3, | ||
"Version": 1, | ||
"VersionName": "3.0.0", | ||
"FriendlyName": "Leap Motion Plugin", | ||
"Description": "Support for the Leap Motion input device.", | ||
"Category": "Input Devices", | ||
"CreatedBy": "Getnamo", | ||
"CreatedByURL": "https://www.leapmotion.com/", | ||
"DocsURL": "https://github.com/leapmotion/leapunreal", | ||
"MarketplaceURL": "", | ||
"SupportURL": "", | ||
"EnabledByDefault": true, | ||
"CanContainContent": true, | ||
"IsBetaVersion": false, | ||
"Installed": false, | ||
"Modules": [ | ||
{ | ||
"Name": "LeapMotion", | ||
"Type": "Runtime", | ||
"LoadingPhase": "Default", | ||
"WhitelistPlatforms": [ "Win64", "Win32", "Android" ] | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Win32" | ||
] | ||
}, | ||
{ | ||
"Name": "LeapMotionEditor", | ||
"Type": "Editor", | ||
"LoadingPhase": "PreDefault", | ||
"WhitelistPlatforms": [ "Win64", "Win32" ] | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Win32" | ||
] | ||
}, | ||
{ | ||
"Name" : "BodyState", | ||
"Type" : "Runtime", | ||
"Name": "BodyState", | ||
"Type": "Runtime", | ||
"LoadingPhase": "PreDefault", | ||
"WhitelistPlatforms": [ "Win64", "Win32", "Android", "Mac", "IOS", "HTML5" ] | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Win32", | ||
"Android", | ||
"Mac", | ||
"IOS", | ||
"HTML5" | ||
] | ||
} | ||
] | ||
} |
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@@ -1,5 +1,5 @@ | ||
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. | ||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | ||
|
||
#include "BodyStateDevice.h" | ||
#include "BodyStateDeviceConfig.h" | ||
#include "BodyStateSkeleton.h" | ||
#include "Skeleton/BodyStateSkeleton.h" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,5 @@ | ||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | ||
|
||
#pragma once | ||
|
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#include "BodyStateHMDSnapshot.h" | ||
|
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