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Known issues into changelog, version bump
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JimSimons-UH committed May 18, 2022
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4 changes: 3 additions & 1 deletion Documentation/CHANGELOG.md
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Expand Up @@ -4,7 +4,7 @@ Ultraleap Tracking - Change Log
Versions

### Version 4.3.0
11th April 2022
18th May 2022

* Added auto hand scaling support to BodyStateAnimInstance/AutoMapping workflow
* Fixed - Blocks attracted by left hand in Anchors and Dynamic UI scene when menu not shown
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* Fixed - Palm orientation pose detector now defaults to triggering on palm facing camera/user's face
* Fixed - Not a number could be received if hands tracking during scene startup
* Fixed - When picking up blocks underneath other blocks, blocks behaved as if very heavy/pinned down
* Fixed - Motion controller interaction with UMG interfaces

Known issues:

Expand All @@ -22,6 +23,7 @@ Known issues:
* HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
* As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
* Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
* In UE5 Using the SteamVR plugin only, motion controller models are not visible when auto switching is enabled.

### Version 4.2.0
28th March 2022
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2 changes: 1 addition & 1 deletion UltraleapTracking.uplugin
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{
"FileVersion": 3,
"Version": 7,
"Version": 8,
"VersionName": "4.3.0",
"FriendlyName": "Ultraleap Tracking Plugin",
"Description": "Support for Ultraleap hand tracking devices.",
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