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v4.1.1

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@JimSimons-UH JimSimons-UH released this 16 Feb 08:49
· 960 commits to main since this release

Version 4.1.1

This version supports Gemini 5.2.0.0 and greater LeapC.dll (Gen2 support) and Unreal v4.27

  • Fixed clicking on AutoMap button from default tab crashes project
  • Hand menu show and hide algorithm now the same as the Unity tools (doesn't hide when hand high up above camera)
  • Updated to latest LeapC.dll v5.3.0.0
  • Added early initialisation of the Leap Plugin:
    • Removes/fixes any input mapping warnings on build (LeapGrab etc.)
    • Fixes the initialisation when packaged such that the leap device is present at begin play (this used to be only present after a delay of one frame)
  • Added Pico motion controller input event mappings
  • Added teleporter niagara beam from the standard UE VR template

Known issues:

  • Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
  • HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
  • As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.

Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.