v4.10.0
YasserNezzari
released this
31 May 09:23
·
1 commit
to github/fork/yaak-ai/FastLeapImage
since this release
Version 4.10.0
This version was tested with 5.12.0 or newer tracking service and Unreal v4.27, v5.1 and v5.2
Added
- Unreal Engine 5.2 support
- MAC support
- UE 5.2 CI
- TrackingDeviceActor supports different devices model display & interaction volumes
- New device model data asset
- New interaction volume and device model static meshes & materials
Fixed
- Plugin packaging in UE 5.2
- Stackoverflow exception in UE 5.2
- Multileap preview hands pawn
- Build warnings resolved for UE 5.1
- Skeleton hands rotation and size corrected
- Remove enable HMD nodes from some levels
Known issues:
- Controller Switching not working properly - not visible and not interacting.
- Grabbed object released when tracking is lost
- Text colour in UI interaction drop downs wrong (UE5 bug)
- In UE5, grabbing with the right hand motion controller is intermittent
- HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
- As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
- Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
- With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
- With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
- FingerExtended is not used in Pose Detection scene
Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at
https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.