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v4.6.0

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@JimSimons-UH JimSimons-UH released this 12 Sep 16:05
· 499 commits to main since this release

Version 4.6.0

This version supports Gemini 5.2.0.0 and greater LeapC.dll (Gen2 support) and Unreal v4.27 and Unreal v5.0
Please use the *_ue5 zip for Unreal 5.

  • Fixed SteamVR motion controller not visible when using automatic controller vs hands switching
  • Fixed auto rotation combined with hand scaling and distort mesh enabled creating corrupted/distorted hands
  • Multiple leap device support as either individual/per device and combined/merged into one set of hands.

Known issues:

  • Text colour in UI interaction drop downs wrong (UE5 bug)
  • Running VR with OpenXR via SteamVR doesn't see VR (UE5 bug). To work around, enable the SteamVR plugin in the project.
  • In UE5, grabbing with the right hand motion controller is intermittent
  • HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
  • As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
  • Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
  • With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
  • With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected

Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.