v4.7.1
Version 4.7.1
This version supports Gemini 5.2.0.0 and greater LeapC.dll (Gen2 support) and Unreal v4.27, v5.0 and v5.1
- Support of OpenXR hand tracking on windows
- Fix to bug in android devices where the tracking will be disconnected when the system goes to sleep
- Fix to bug in android devices where hand tracking does not resume following device disconnect then reconnect whilst running an app
- Fix to laser pointer interaction with UIs
- Fix to chirality of Ghost and Mannequin hands
Known issues:
- Text colour in UI interaction drop downs wrong (UE5 bug)
- In UE5, grabbing with the right hand motion controller is intermittent
- HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
- As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
- Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
- With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
- With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
- FingerExtended is not used in Pose Detection scene
Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at
https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.