v4.8.0
Version 4.8.0
This version supports Gemini 5.2.0.0 and greater LeapC.dll (Gen2 support) and Unreal v4.27, v5.0 and v5.1
- Hands can change the grabbed object’s orientation
- Two types of grabbing supported: free (from the point of grab or pinch) and snap (the object picked snaps into the hand)
- Improvements added to the IEGrab component
- Two hands grabbing is possible and can change the grabbed object's orientation
- Autoscaling for the hands model in the tracking data can be enabled
- OpenXR supported on Vive 3 with UE 5.0
Known issues:
- Grabbed object released when tracking is lost
- Text colour in UI interaction drop downs wrong (UE5 bug)
- In UE5, grabbing with the right hand motion controller is intermittent
- HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
- As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
- Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
- With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
- With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
- FingerExtended is not used in Pose Detection scene
Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at
https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.