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v4.9.0

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@YasserNezzari YasserNezzari released this 18 May 14:37
· 344 commits to main since this release

Version 4.9.0

This version supports Gemini 5.12* and greater LeapC.dll (Gen2 support) and Unreal v4.27, v5.0 and v5.1

Added

  • MAC intel support
  • TrackingDeviceActor supports different devices model display & interaction volumes
  • New device model data asset
  • New interaction volume and device model static meshes & materials

Fixed

  • Multileap preview hands pawn
  • Build warnings resolved for UE 5.1
  • Skeleton hands rotation and size corrected

Known issues:

  • Grabbed object released when tracking is lost
  • Text colour in UI interaction drop downs wrong (UE5 bug)
  • In UE5, grabbing with the right hand motion controller is intermittent
  • HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
  • As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
  • Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
  • With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
  • With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
  • FingerExtended is not used in Pose Detection scene

Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at
https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.