v4.9.0
Version 4.9.0
This version supports Gemini 5.12* and greater LeapC.dll (Gen2 support) and Unreal v4.27, v5.0 and v5.1
Added
- MAC intel support
- TrackingDeviceActor supports different devices model display & interaction volumes
- New device model data asset
- New interaction volume and device model static meshes & materials
Fixed
- Multileap preview hands pawn
- Build warnings resolved for UE 5.1
- Skeleton hands rotation and size corrected
Known issues:
- Grabbed object released when tracking is lost
- Text colour in UI interaction drop downs wrong (UE5 bug)
- In UE5, grabbing with the right hand motion controller is intermittent
- HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
- As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
- Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
- With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
- With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
- FingerExtended is not used in Pose Detection scene
Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at
https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.