Releases: umasteeringgroup/UMA
UMA 2.13 RC 10
UMA 2.13 RC 9
Final Fix for boneweight copies - Bone order was different from original slot, now matches based on bone hash.
Fixed recipes/materials for alternate races (High poly, elfs)
Additional error checking on AvatarDefinition creation
Reworked colors on AvatarDefinition
Fixed issue with color channels being reset in editor when less than 3 channels
Pass true on AvatarDefinition Creation from DCA editor to ignore default colors
Added Mesh Preview to SlotDataAsset inspector
Removed option to enable/disable coroutines path in generator
Added Default Renderer Asset to generator, so you can set the renderer defaults globally (will still be overriden by renderers assigned on the character)
Fixed check on isDefault on OverlayColorData
Removed some unneeded parameters on function calls in SkinnedMeshCombiner
Fixed materials on SkyCar
Updated sound mixer on Ragdoll example
UMA 2.13 RC 8
Welding: Boneweight copy fixed.
Welding: Blendshape copy added. (experimental)
Sample build: Warns on dirty scene(s) so you can save before build.
UMA 2.13 RC 7
Blendshape fix
Speedup in Global Library window
UMA 2.13 RC 6
What's Changed
RC 5 was not released.
Fixed up Avatardefinition compressed string
Fixed texture output when saving atlas textures
Removed some extraneous debug code
UMA 2.13 RC 4
UMA 2.13 RC 4
Bugs fixed:
Refactored DCA editor for possible slowdown issues
Toon Materials had wrong shader keywords
AvatarDefinition shader parameters causing problems with old compressed strings.
Material inspector wouldn't allow update in Channels (kept being overwritten). Now updates correctly, and updates any current SRP override if found.
Photobooth colors fixed for white "dummy" pics
Bad brace when Burst Compile options chose.
Shaderpackager editor folder now excludes editor folder from build (why it needs this, I do not know, should already be excluded...)
Logging removed from SkinnedMeshCombiner
New features:
New menu option to build UMA samples to show how to safely compile with addressables (only appears when addressables is enabled)
Added UMAKeepChain. But don't use it yet, its broken.
UMA 2.13 RC 3
UMA 2.13 RC 3
Bugs fixed:
Addressable build error
Elven races not using correct materials
Additional blendshape slots being ignored
New features:
ability to sort the wardrobe list
ability to delete deselected items en-masse
UMA 2.13 RC 2
Bugs fixed:
Bad races in compatible races would cause error in inspector.
Blendshape loading / Load All / Load Normals / Load Tangents.
Foldouts (shared colors,etc) not working when slot editor open.
Added ability to select slots/overlays by race in utilities.
Bug setting up SRP materials
"UMAKeepChain" tag.
UMA 2.13 RC
Release candidate for UMA 2.13. Tested with 2021, Unity 6, BiRP, HDRP, URP
Various shader changes to accommodate issues with HDRP
Checkbox at DCA level for read/write on generated mesh.
Fixes to material override on UMAMaterial
Fixes to allow added items with UMAIgnore tag to survive through game startup.
Select Slots for Race, Select Overlays for Race added to Global LIbrary utilities
Removed "coroutine" version of generator, removed option to use it (out of date)
Added "Expand along normal" option to slots in recipe editor.
Added UDIM adjustment for slots (makes sure slots are in 0..1 range) for all 4 supported UV channels.
Added ability to temporarily disable/enable wardrobe items at runtime in inspector.
UV Attached Items fixes.
Additional null tests in various places
Added "HumanBoy" race (already had HumanGirl)
Various bug fixes as found and reported.
UMA 2.13 Beta 2 f3
Updated to correct tag