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Candyland

Virtual Candyland written in C++ and QT.

  • 2-4 players can play, blue, red, yellow, and green respectively.
  • The game board has a track of 134 colors and special character spaces that lead to the castle.
  • During each player's turn, they chose a card that represents a color or special character they should move to on the game board.
  • The player who reaches King Candy's castle first wins.
  • Cards :
    • Single : red, purple, blue, yellow, orange, and green
    • Double : red, purple, blue, yellow, orange, and green
    • Speciality : “Frostline”, “Mr. Mint”, “Gramma Nut”, “Jolly”, “Plumpy”, and “Princess Lolly.”
  • For each card type, there are 6 each of the single, 4 each of the double, and 1 each for the speciality

The Terminal Version :

  • Written in C++
  • No GUI, player turns and cards are displayed via text in the terminal.
  • The user first chooses the number of playes and the color for each player using a text-based menu.
  • During each players turn:
    • the player hits "enter" on their keyboard
    • the program chooses a random card from the deck
    • the program ouputs the card, and the player's updated distance from the castle
  • This continues until one of the players reach the castle.

The GUI Version :

In the process of development...

  • Written in C#
  • Utilizes Unity

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Virtual Candyland terminal and GUI versions

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